Quantitative Analysis for Win/Loss Prediction of 'League of Legends' Utilizing the Deep Neural Network System through Big Data

Si-Jae No, Yoo-Jin Moon, Youngho Hwang
{"title":"Quantitative Analysis for Win/Loss Prediction of 'League of Legends' Utilizing the Deep Neural Network System through Big Data","authors":"Si-Jae No, Yoo-Jin Moon, Youngho Hwang","doi":"10.9708/JKSCI.2021.26.04.213","DOIUrl":null,"url":null,"abstract":"In this paper, we suggest the Deep Neural Network Model System for predicting results of the match of ‘League of Legends (LOL).’ The model utilized approximately 26,000 matches of the LOL game and Keras of Tensorflow. It performed an accuracy of 93.75% without overfitting disadvantage in predicting the ‘2020 League of Legends Worlds Championship’ utilizing the real data in the middle of the game. It employed functions of Sigmoid, Relu and Logcosh, for better performance. The experiments found that the four variables largely affected the accuracy of predicting the match --‘Dragon Gap’, ‘Level Gap’, ‘Blue Rift Heralds’, and ‘Tower Kills Gap,’ and ordinary users can also use the model to help develop game strategies by focusing on four elements. Furthermore, the model can be applied to predicting the match of E-sports professional leagues around the world and to the useful training indicators for professional teams, contributing to vitalization of E-sports.","PeriodicalId":17254,"journal":{"name":"Journal of the Korea Society of Computer and Information","volume":"111 1","pages":"213-221"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Korea Society of Computer and Information","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.9708/JKSCI.2021.26.04.213","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

In this paper, we suggest the Deep Neural Network Model System for predicting results of the match of ‘League of Legends (LOL).’ The model utilized approximately 26,000 matches of the LOL game and Keras of Tensorflow. It performed an accuracy of 93.75% without overfitting disadvantage in predicting the ‘2020 League of Legends Worlds Championship’ utilizing the real data in the middle of the game. It employed functions of Sigmoid, Relu and Logcosh, for better performance. The experiments found that the four variables largely affected the accuracy of predicting the match --‘Dragon Gap’, ‘Level Gap’, ‘Blue Rift Heralds’, and ‘Tower Kills Gap,’ and ordinary users can also use the model to help develop game strategies by focusing on four elements. Furthermore, the model can be applied to predicting the match of E-sports professional leagues around the world and to the useful training indicators for professional teams, contributing to vitalization of E-sports.
基于大数据的深度神经网络系统对《英雄联盟》输赢预测的定量分析
在本文中,我们提出了深度神经网络模型系统来预测《英雄联盟》的比赛结果。该模型使用了大约26,000场LOL游戏和Tensorflow的Keras。在利用比赛中间的真实数据预测“2020英雄联盟世界冠军赛”时,它的准确率达到了93.75%,没有过度拟合的缺点。采用了Sigmoid、Relu和Logcosh函数,提高了性能。实验发现,“Dragon Gap”、“Level Gap”、“Blue Rift Heralds”和“Tower Kills Gap”这四个变量在很大程度上影响了预测比赛的准确性,普通用户也可以通过关注这四个元素来使用该模型来帮助制定游戏策略。此外,该模型可用于预测世界范围内的电子竞技职业联赛的比赛,并为职业战队提供有用的培训指标,为电子竞技的振兴做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信