Herding Sheep: Live System Development for Distributed Augmented Reality

A. MacWilliams, C. Sandor, M. Wagner, M. Bauer, G. Klinker, B. Bruegge
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引用次数: 69

Abstract

In the past, architectures of Augmented Reality systemshave been widely different and taylored to specific tasks. Inthis paper, we use the example of the SHEEP game to showhow the structural flexibility of DWARF, our component-basedDistributed Wearable Augmented Reality Framework,facilitates a rapid prototyping and online developmentprocess for building, debugging and altering a complex,distributed, highly interactive AR system.The SHEEP system was designed to test and demonstratethe potential of tangible user interfaces which dynamicallyvisualize, manipulate and control complex operations ofmany inter-dependent processes. SHEEP allows the usersmore freedom of action and forms of interaction and collaboration,following the tool metaphor that bundles softwarewith hardware in units that are easily understandable to theuser. We describe how we developed SHEEP, showing thecombined evolution of framework and application, as wellas the progress from rapid prototype to final demonstrationsystem. The dynamic aspects of DWARF facilitated testingand allowed us to rapidly evaluate new technologies.SHEEP has been shown successfully at various occasions.We describe our experiences with these demos.
牧羊:分布式增强现实的实时系统开发
在过去,增强现实系统的架构有很大的不同,并针对特定的任务进行了定制。在本文中,我们以SHEEP游戏为例,展示了我们基于组件的分布式可穿戴增强现实框架DWARF的结构灵活性,它促进了快速原型和在线开发过程,用于构建、调试和更改复杂的、分布式的、高度交互的AR系统。SHEEP系统旨在测试和展示有形用户界面的潜力,这些界面可以动态地可视化、操纵和控制许多相互依赖的过程的复杂操作。SHEEP允许用户更自由的行动和形式的交互和协作,遵循工具隐喻,将软件与硬件捆绑在用户易于理解的单元中。我们描述了我们如何开发SHEEP,展示了框架和应用的结合演变,以及从快速原型到最终演示系统的进展。DWARF的动态方面促进了测试,并允许我们快速评估新技术。绵羊已经在各种场合成功展示。我们描述了我们使用这些演示的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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