Relevancy in Problem Solving: A Computational Framework

J. Kwisthout
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引用次数: 27

Abstract

When computer scientists discuss the computational complexity of, for example, finding the shortest path from building A to building B in some town or city, their starting point typically is a formal description of the problem at hand, e.g., a graph with weights on every edge where buildings correspond to vertices, routes between buildings to edges, and route-distances to edge-weights. Given such a formal description, either tractability or intractability of the problem is established, by proving that the problem either enjoys a polynomial time algorithm or is NP-hard. However, this problem description is in fact an abstraction of the actual problem of being in A and desiring to go to B: it focuses on the relevant aspects of the problem (e.g., distances between landmarks and crossings) and leaves out a lot of irrelevant details. This abstraction step is often overlooked, but may well contribute to the overall complexity of solving the problem at hand. For example, it appears that “going from A to B” is rather easy to abstract: it is fairly clear that the distance between A and the next crossing is relevant, and that the color of the roof of B is typically not. However, when the problem to be solved is “make X love me”, where the current state is (assumed to be) “X doesn’t love me”, it is hard to agree on all the relevant aspects of this problem. In this paper a computational framework is presented in order to formally investigate the notion of relevance in finding a suitable problem representation. It is shown that it is in itself intractable in general to find a minimal relevant subset of all problem dimensions that might or might not be relevant to the problem. Starting from a computational complexity stance, this paper aims to contribute a computational framework of ‘relevancy’ in problem solving, in order to be able to separate ‘easy to abstract’ from ‘hard to abstract’ problems. This framework is then used to discuss results in the literature on representation, (insight) problem solving and individual differences in the abstraction task, e.g., when experts in a particular domain are compared with novice problem solvers.
问题解决中的关联性:一个计算框架
当计算机科学家讨论计算复杂性时,例如,在某个城镇或城市中找到从建筑物A到建筑物B的最短路径,他们的出发点通常是对手头问题的正式描述,例如,每个边缘上都有权重的图,其中建筑物对应于顶点,建筑物到边缘之间的路线,以及路线距离到边权。给定这样的形式化描述,通过证明问题要么具有多项式时间算法,要么具有np困难,从而确定问题的可跟踪性或难处理性。然而,这种问题描述实际上是对身处A并希望去B的实际问题的抽象:它侧重于问题的相关方面(例如,地标和十字路口之间的距离),而忽略了许多不相关的细节。这个抽象步骤经常被忽略,但是很可能会增加解决手头问题的总体复杂性。例如,“从A点到B点”似乎很容易抽象:很明显,A点和下一个交叉点之间的距离是相关的,而B点屋顶的颜色通常是无关的。然而,当要解决的问题是“让X爱我”时,当前的状态是(假设为)“X不爱我”,很难就这个问题的所有相关方面达成一致。本文提出了一个计算框架,以形式化地研究相关性的概念,以寻找合适的问题表示。研究表明,一般来说,找到所有问题维度的最小相关子集可能与问题相关,也可能与问题无关,这本身就是棘手的。从计算复杂性的立场出发,本文旨在为解决问题提供一个“相关性”的计算框架,以便能够将“容易抽象”的问题与“难以抽象”的问题分开。然后,这个框架被用来讨论关于表征、(洞察力)问题解决和抽象任务中的个体差异的文献结果,例如,当将特定领域的专家与新手问题解决者进行比较时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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