Creation, evaluation, and presentation of user-generated content in community game-based tutors

Andrew Hicks
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引用次数: 9

Abstract

Games have been shown to be useful as learning tools, and much literature explores the use of games instead of traditional assignments or as supplementary teaching tools. However, creation of content for these games consumes tremendous resources in terms of time and expert knowledge, and use of games in this way fails to utilize many of the unique advantages games have to offer as a platform for learning content. We propose the use of social gaming mechanics for learning game; content-creation mechanics which will keep students involved in the game long after the original assignment, and result in a constantly growing and changing game environment in which players can continue to practice and refine their skills. We believe that the creation, evaluation, and implementation of user-generated content in social serious games has the potential to revolutionize the way games are used as cyberlearning tools, and that through motivating students to create and share, educators can capitalize on another pathway to learning through creative gameplay.
基于社区游戏的导师中用户生成内容的创建、评估和呈现
游戏已被证明是一种有用的学习工具,许多文献都在探索使用游戏来代替传统作业或作为辅助教学工具。然而,为这些游戏创造内容消耗了大量的时间和专业知识资源,以这种方式使用游戏并不能充分利用游戏作为学习内容平台所提供的许多独特优势。我们建议将社交游戏机制用于学习游戏;内容创造机制能够让学生在完成最初的任务后长期沉浸于游戏中,并创造出一个不断发展和变化的游戏环境,让玩家能够继续练习并完善自己的技能。我们相信,社交严肃游戏中用户生成内容的创造、评估和执行有可能彻底改变游戏作为网络学习工具的使用方式,通过激励学生创造和分享,教育者可以利用另一种通过创造性游戏玩法学习的途径。
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