A paradox of play: autonomy and discipline in video gaming

B. Nardi
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Abstract

Playing video games produces experiences of autonomy and freedom---compelling subjective states that contribute to the pleasure of gaming. At the same, time players often create and conscientiously deploy mechanisms of discipline reminiscent of those Foucault wrote about for 19th century prisons. Surveillance, examination, and control of the body are key elements of video gaming practice. Why do we find this seeming paradox between autonomy and discipline in video game play? Based on my empirical research, I examine the paradox, especially how it is technologically mediated, with remarks on its implications for gamification and methodologies for video games studies.
游戏的悖论:电子游戏中的自主性和纪律性
玩电子游戏可以产生自主和自由的体验——这是一种引人注目的主观状态,能够带来游戏的乐趣。与此同时,时间玩家经常创造并认真地部署纪律机制,让人想起福柯为19世纪的监狱所写的那些。监视、检查和控制身体是电子游戏练习的关键要素。为什么我们会在电子游戏中发现自主性和纪律之间的矛盾?基于我的实证研究,我研究了这个悖论,特别是它是如何被技术中介的,并评论了它对游戏化和电子游戏研究方法的影响。
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