Integrating virtual reality technology into architecture education: the case of architectural history courses

IF 1.6 4区 经济学 0 ARCHITECTURE
Anwar Ibrahim, Amneh Ibrahim Al-Rababah, Qanita Bani Baker
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引用次数: 5

Abstract

Purpose Virtual reality (VR) technology invaded various domains including architecture practice and education. Despite its high applications in architecture design education, VR has a high potential to be used in architectural history courses as well. This paper aims to examine the effect of using VR technology on the students’ learning abilities of history of architecture. Design/methodology/approach The experimental approach was used. Two experiments were designed by creating virtual environments for two selected architectural examples from the Modern Architecture course. The participants who were students of Modern Architecture class had to complete two questionnaires, one for each example. The first one was based on Bloom’s taxonomy, and the other was prepared to test the participants’ analytical and critical skills. Besides, participants had to fill out satisfaction and ease-of-use survey on a five-step Likert scale. Findings Participants in the VR condition achieved better grades in knowledge gain compared to those in the traditional conditions. Their analytical and critical thinking skills were improved in the VR conditions. Gender has a significant impact on analytical and critical thinking skills. Participants recorded a high level of satisfaction; however, male students were more satisfied than female students who reported concerns about the weight of the used tools and nausea symptoms. Research limitations/implications This study informs architecture education and provides insights into the potentials of using advanced technology in architectural history education. Teaching the various history of architecture courses will be improved, shifted toward a more student-centered curriculum, and may acquire more excitement and conscious curiosity. Originality/value Using VR in architectural education is rigorous in architectural design courses and students’ design projects’ presentations. This research expands architectural education research by examining other ways of teaching history of architecture courses and its effect on the students’ knowledge gain and performance.
将虚拟现实技术融入建筑教育:以建筑史课程为例
虚拟现实(VR)技术侵入了建筑实践和教育等各个领域。VR在建筑设计教育中有着很高的应用,在建筑史课程中也有很大的应用潜力。本文旨在考察使用VR技术对学生建筑史学习能力的影响。设计/方法学/方法采用实验方法。通过为现代建筑课程中选择的两个建筑实例创建虚拟环境,设计了两个实验。参加现代建筑课程的学生必须完成两份问卷,每份问卷一份。第一个测试基于布鲁姆的分类法,另一个测试参与者的分析和批判能力。此外,参与者还必须填写满意度和易用性调查五步李克特量表。研究发现,与传统条件下的参与者相比,虚拟现实条件下的参与者在知识获取方面取得了更好的成绩。在虚拟现实条件下,他们的分析和批判性思维能力得到了提高。性别对分析和批判性思维能力有重大影响。参与者的满意度很高;然而,男学生比女学生更满意,女学生担心使用过的工具的重量和恶心症状。研究局限/启示本研究为建筑教育提供了信息,并提供了在建筑史教育中使用先进技术的潜力。各种建筑史课程的教学将得到改进,转向更加以学生为中心的课程,并可能获得更多的兴奋和有意识的好奇心。独创性/价值在建筑教育中使用VR在建筑设计课程和学生的设计项目展示中是严格的。本研究通过考察建筑史课程的其他教学方式及其对学生知识获取和表现的影响,拓展了建筑教育研究。
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来源期刊
CiteScore
2.30
自引率
18.20%
发文量
48
期刊介绍: The journal of an association of institues and individuals concerned with housing, design and development in the built environment. Theories, tools and pratice with special emphasis on the local scale.
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