{"title":"VR Traffic Dataset on Broad Range of End-User Activities","authors":"Marina Polupanova","doi":"10.3390/data8080132","DOIUrl":null,"url":null,"abstract":"With the emergence of new internet traffic types in modern transport networks, it has become critical for service providers to understand the structure of that traffic and predict peaks of that load for planning infrastructure expansion. Several studies have investigated traffic parameters for Virtual Reality (VR) applications. Still, most of them test only a partial range of user activities during a limited time interval. This work creates a dataset of captures from a broader spectrum of VR activities performed with a Meta Quest 2 headset, with the duration of each real residential user session recorded for at least half an hour. Newly collected data helped show that some gaming VR traffic activities have a high share of uplink traffic and require symmetric user links. Also, we have figured out that the gaming phase of the overall gameplay is more sensitive to the channel resources reduction than the higher bitrate game launch phase. Hence, we recommend it as a source of traffic distribution for channel sizing model creation. From the gaming phase, capture intervals of more than 100 s contain the most representative information for modeling activity.","PeriodicalId":55580,"journal":{"name":"Atomic Data and Nuclear Data Tables","volume":"39 1","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2023-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Atomic Data and Nuclear Data Tables","FirstCategoryId":"101","ListUrlMain":"https://doi.org/10.3390/data8080132","RegionNum":3,"RegionCategory":"物理与天体物理","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PHYSICS, ATOMIC, MOLECULAR & CHEMICAL","Score":null,"Total":0}
引用次数: 0
Abstract
With the emergence of new internet traffic types in modern transport networks, it has become critical for service providers to understand the structure of that traffic and predict peaks of that load for planning infrastructure expansion. Several studies have investigated traffic parameters for Virtual Reality (VR) applications. Still, most of them test only a partial range of user activities during a limited time interval. This work creates a dataset of captures from a broader spectrum of VR activities performed with a Meta Quest 2 headset, with the duration of each real residential user session recorded for at least half an hour. Newly collected data helped show that some gaming VR traffic activities have a high share of uplink traffic and require symmetric user links. Also, we have figured out that the gaming phase of the overall gameplay is more sensitive to the channel resources reduction than the higher bitrate game launch phase. Hence, we recommend it as a source of traffic distribution for channel sizing model creation. From the gaming phase, capture intervals of more than 100 s contain the most representative information for modeling activity.
期刊介绍:
Atomic Data and Nuclear Data Tables presents compilations of experimental and theoretical information in atomic physics, nuclear physics, and closely related fields. The journal is devoted to the publication of tables and graphs of general usefulness to researchers in both basic and applied areas. Extensive ... click here for full Aims & Scope
Atomic Data and Nuclear Data Tables presents compilations of experimental and theoretical information in atomic physics, nuclear physics, and closely related fields. The journal is devoted to the publication of tables and graphs of general usefulness to researchers in both basic and applied areas. Extensive and comprehensive compilations of experimental and theoretical results are featured.