An evaluation of rendering and interactive methods for volumetric data exploration in virtual reality environments

Nan Wang, Alexis Paljic, P. Fuchs
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引用次数: 2

Abstract

In this paper we evaluate one interaction method and four display techniques for exploring volumetric datasets in virtual reality immersive environments. We propose an approach based on the display of a subset of the volumetric data, as isosurfaces, and an interactive manipulation of the isosurfaces to allow the user to look for local feature in the datasets. We also studied the influence of four different rendering techniques for isosurface rendering in a virtual reality system. The study is based on a search and point task in a 3D temperature field. User precision, task completion time and user movement were evaluated during the test. The study allowed to choose the most suitable rendering mode for isosurface representation, and provided guidelines for data exploration tasks in immersive environments.
虚拟现实环境中体数据探索的渲染和交互方法的评估
在本文中,我们评估了在虚拟现实沉浸式环境中探索体积数据集的一种交互方法和四种显示技术。我们提出了一种基于显示体积数据子集的方法,作为等值面,并对等值面进行交互式操作,以允许用户在数据集中查找局部特征。我们还研究了四种不同的渲染技术对虚拟现实系统中等面渲染的影响。该研究是基于三维温度场的搜索和点任务。在测试过程中对用户精度、任务完成时间和用户移动进行了评估。该研究允许为等值面表示选择最合适的渲染模式,并为沉浸式环境中的数据探索任务提供指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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