Digital games and the category of auteur: The case of Muriel Tramis

IF 0.7 Q3 COMMUNICATION
Filip Jankowski
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引用次数: 0

Abstract

This article demonstrates how one can distinguish a digital game auteur based on works conceived by Martinican designer Muriel Tramis. Eight games (M.wilo, Freedom, Emmanuelle, Geisha, Fascination, Gobliiins, Lost in Time and Woodruff and the Schnibble of Azimuth) have been selected to extract the characteristic features of Tramis’s contributions. The research results identify four leading features: sophisticated puzzles, subversion of pornography, critique of racism and colonialism and the extensive use of authorial signatures. By engaging with the work of Tramis, the author of this article hopes to spark further academic interest in rediscovering the output of non-canonical (female) designers outside the trans-Pacific circle.
数字游戏与导演类别:以Muriel Tramis为例
本文将展示如何根据Martinican设计师Muriel Tramis构思的作品来区分数字游戏导演。选取《M.wilo》、《Freedom》、《Emmanuelle》、《Geisha》、《charm》、《Gobliiins》、《Lost in Time》和《Woodruff and the Schnibble of Azimuth》这8款游戏来提取Tramis贡献的特征。研究结果确定了四个主要特征:复杂的谜题,对色情的颠覆,对种族主义和殖民主义的批评以及作者签名的广泛使用。通过参与Tramis的工作,本文的作者希望激发进一步的学术兴趣,重新发现跨太平洋圈以外的非规范(女性)设计师的作品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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