Play Game Addiction on Students' Learning Attitude Public Senior High School

Petrus Kondo, Eldiani Bawone, A. R. Sinadia
{"title":"Play Game Addiction on Students' Learning Attitude Public Senior High School","authors":"Petrus Kondo, Eldiani Bawone, A. R. Sinadia","doi":"10.59888/ajosh.v1i12.102","DOIUrl":null,"url":null,"abstract":"This study aimed to find out the correlation between playing-game addiction and students’ learning attitudes at a public senior high school, specifically to see if playing games excessively on gadgets affects students’ learning attitudes. This study used a quantitative design that was descriptive and correlative. The instruments used were adapted from two questionnaires developed by Yong (2006) and Patricia (2017). There were 120 students in grades XI and XII in natural science and Social Science at one Public High School enrolled in the second semester of the school year 2021-2022 who were the respondents to this study. The findings showed that the level of game addiction was low, with a mean score of 2.43. Furthermore, the level of students’ learning attitudes was high, with a mean score of 3.82. Next, it was found that there is a significant difference between males and females in game addiction. The mean score of Male students was 2.91 and that of female students was 2.08, which are categorized as neutral, and male students have a higher level of addiction to playing games than female students. It was found that there is a difference between male and female students in their learning attitudes, where the mean of female students was 3.96 higher than male students' 3.63, which was categorized as highly positive. Finally, it was found that there is a significant correlation between students’ game addiction and their learning attitude as p = 0.05 ? 0.05; in other words, the p-value was equal to ? = 0.05. This clearly showed that the more addicted the students are to playing games, the lower their attitude toward learning.","PeriodicalId":92175,"journal":{"name":"Asian journal of research in social sciences and humanities","volume":"92 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Asian journal of research in social sciences and humanities","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.59888/ajosh.v1i12.102","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This study aimed to find out the correlation between playing-game addiction and students’ learning attitudes at a public senior high school, specifically to see if playing games excessively on gadgets affects students’ learning attitudes. This study used a quantitative design that was descriptive and correlative. The instruments used were adapted from two questionnaires developed by Yong (2006) and Patricia (2017). There were 120 students in grades XI and XII in natural science and Social Science at one Public High School enrolled in the second semester of the school year 2021-2022 who were the respondents to this study. The findings showed that the level of game addiction was low, with a mean score of 2.43. Furthermore, the level of students’ learning attitudes was high, with a mean score of 3.82. Next, it was found that there is a significant difference between males and females in game addiction. The mean score of Male students was 2.91 and that of female students was 2.08, which are categorized as neutral, and male students have a higher level of addiction to playing games than female students. It was found that there is a difference between male and female students in their learning attitudes, where the mean of female students was 3.96 higher than male students' 3.63, which was categorized as highly positive. Finally, it was found that there is a significant correlation between students’ game addiction and their learning attitude as p = 0.05 ? 0.05; in other words, the p-value was equal to ? = 0.05. This clearly showed that the more addicted the students are to playing games, the lower their attitude toward learning.
玩游戏成瘾对公立高中学生学习态度的影响
本研究旨在了解公立高中学生的游戏成瘾与学习态度之间的关系,特别是过度使用电子设备玩游戏是否会影响学生的学习态度。本研究采用描述性和相关性的定量设计。所使用的工具改编自Yong(2006)和Patricia(2017)开发的两份问卷。本研究的调查对象是一所公立高中2021-2022学年下学期自然科学和社会科学十一年级和十二年级的120名学生。调查结果显示,游戏成瘾程度较低,平均得分为2.43分。学生的学习态度水平较高,平均得分为3.82分。其次,我们发现男性和女性在游戏成瘾方面存在显著差异。男生的平均得分为2.91分,女生的平均得分为2.08分,属于中性,男生的游戏成瘾程度高于女生。研究发现,男女学生在学习态度上存在差异,女生的平均值为3.96,男生的平均值为3.63,被归为高度积极。最后,我们发现学生的游戏成瘾与他们的学习态度有显著的相关,p = 0.05 ?0.05;换句话说,p值等于?= 0.05。这清楚地表明,学生越沉迷于游戏,他们的学习态度就越低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信