Gravitational Search Algorithm for IIR Filter-Based Audio Equalization

Giovanni Pepe, L. Gabrielli, S. Squartini, L. Cattani, Carlo Tripodi
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引用次数: 4

Abstract

In this paper we present an evolutionary algorithm for the design of stable IIR filters for binaural audio equalization. The filters are arranged as a cascade of second-order sections (SOS’s) and the gravitational search algorithm (GSA) is used. This process seeks for optimal coefficients based on a fitness function, possibly leading to unstable filters. To avoid this, we propose two alternative methods. Experiments have been performed taking an in-car listening environment as the use case, characterized by multiple loudspeakers, thus, multiple impulse responses (IR). This technique has been compared with a previous heuristic method, achieving superior results.
基于IIR滤波器的重力搜索音频均衡算法
本文提出了一种用于双耳音频均衡的稳定IIR滤波器设计的进化算法。滤波器被安排成一个二级分段级联,并使用引力搜索算法(GSA)。这个过程寻求基于适应度函数的最优系数,可能导致不稳定的过滤器。为了避免这种情况,我们提出了两种替代方法。以车内聆听环境为例进行了实验,该环境具有多个扬声器,因此具有多个脉冲响应(IR)。该技术已与以前的启发式方法进行了比较,取得了更好的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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