The Effect of Demand, Convenience, Interactivity, Playfulness Through Impulsive Buying as an Intervening Variable on Shopee Live

U. Khasanah, Arif Kuswanto
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Abstract

Lifestyles and patterns of people's behavior in everyday life have been influenced by technology that is currently developing rapidly which is followed by the use of the internet, especially in online trading, especially in purchasing products through ecommerce. Technology and innovation have changed the way buyers and sellers engage in market exchanges. Live streaming has become a new medium for e-commerce marketing. Shopee is the number 1 e-commerce in Indonesia followed by the number 1 Shopee Live feature in Indonesia which is widely accessed. With the new trend of shopping through live streaming, the aim of this research is to analyze the influence demand, convenience, interactivity, playfulness to impulsive buying through perceived enjoyment Shopee Live in the Indonesian region. This study uses a quantitative approach with descriptive analysis. The sampling technique used is non-probability sampling with 400 respondents with a Likert scale. The data analysis method used is partial least square on SmartPLS 3.0 software. The results of this study are variable demand (X1) has a positive and significant effect on variables perceived enjoyment (Z) and impulsive buying (Y) mediated by perceived enjoyment (Z), variable convenience(X2) has a positive and not significant effect on variables perceived enjoyment with impulsive buying (Y) mediated by perceived enjoyment (Z), variable interactivity (X3) has a positive and not significant effect on variables perceived enjoyment (Z) dan impulsive buying (Y) mediated by perceived enjoyment(Z), variable playfulness (X4) has a positive and significant effect on variables perceived enjoyment (Z) and against impulsive buying (Y) mediated by perceived enjoyment (Z), variable perceived enjoyment (Z) has a positive and significant influence on impulsive buying.
需求、便利、互动性、游戏性对Shopee Live中冲动购买的影响
人们在日常生活中的生活方式和行为模式受到技术的影响,技术目前发展迅速,其次是互联网的使用,特别是在网上交易中,特别是通过电子商务购买产品。技术和创新已经改变了买卖双方参与市场交易的方式。直播已经成为电子商务营销的新媒介。Shopee是印度尼西亚排名第一的电子商务,其次是印度尼西亚排名第一的Shopee Live功能,该功能被广泛访问。随着网络直播购物的新趋势,本研究的目的是通过感知享受来分析Shopee live在印尼地区的需求、便利性、互动性、游戏性对冲动购买的影响。本研究采用定量方法和描述性分析。使用的抽样技术是非概率抽样,400名受访者使用李克特量表。在SmartPLS 3.0软件上使用偏最小二乘法进行数据分析。研究结果表明:可变需求(X1)对感知享受(Z)和以感知享受(Z)为中介的冲动购买(Y)变量有正向显著影响;可变便利(X2)对以感知享受(Z)为中介的冲动购买(Y)变量的感知享受有正向不显著影响;可变互动性(X3)对感知享受(Z)有正向且不显著的影响,而感知享受(Z)介导的冲动性购买(Y)、可变可玩性(X4)对感知享受(Z)有正向且显著的影响,而对于感知享受(Z)介导的冲动性购买(Y),可变感知享受(Z)对冲动性购买有正向且显著的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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