Scratch-based Reflection Art via Differentiable Rendering

Pengfei Shen, Ruizeng Li, Beibei Wang, Ligang Liu
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Abstract

The 3D visual optical arts create fascinating special effects by carefully designing interactions between objects and light sources. One of the essential types is 3D reflection art, which aims to create reflectors that can display different images when viewed from different directions. Existing works produce impressive visual effects. Unfortunately, previous works discretize the reflector surface with regular grids/facets, leading to a large parameter space and a high optimization time cost. In this paper, we introduce a new type of 3D reflection art - scratch-based reflection art, which allows for a more compact parameter space, easier fabrication, and computationally efficient optimization. To design a 3D reflection art with scratches, we formulate it as a multi-view optimization problem and introduce differentiable rendering to enable efficient gradient-based optimizers. For that, we propose an analytical scratch rendering approach, together with a high-performance rendering pipeline, allowing efficient differentiable rendering. As a consequence, we could display multiple images on a single metallic board with only several minutes for optimization. We demonstrate our work by showing virtual objects and manufacturing our designed reflectors with a carving machine.
通过可微分渲染的基于划痕的反射艺术
3D视觉艺术通过精心设计物体和光源之间的相互作用,创造出迷人的特效。其中一种基本类型是3D反射艺术,其目的是创造出从不同方向观看时可以显示不同图像的反射器。现有作品产生了令人印象深刻的视觉效果。遗憾的是,以前的工作是用规则的网格/面离散反射面,导致参数空间大,优化时间成本高。在本文中,我们介绍了一种新型的三维反射艺术-基于划痕的反射艺术,它允许更紧凑的参数空间,更容易制造和计算效率优化。为了设计具有划痕的3D反射艺术,我们将其制定为多视图优化问题,并引入可微分渲染以实现高效的基于梯度的优化器。为此,我们提出了一种分析划痕渲染方法,以及一个高性能的渲染管道,允许高效的可微分渲染。因此,我们可以在一个金属板上显示多个图像,只需几分钟的优化时间。我们通过展示虚拟物体和用雕刻机制造我们设计的反射器来展示我们的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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