Identification with Game Characters: Theoretical Explanations, Predictors, and Psychological Outcomes

Özlem Iskender
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引用次数: 0

Abstract

This review investigates theoretical explanations, predictors, and psychological outcomes of identification with game characters. Theoretical explanations depended on Cohen’s conceptualization of identification with media characters, wishful identification, similarity identification, embodied presence concepts, self-perception, self-discrepancy, and social identity theories. Predictors included customizability, how the character is perceived (ideal, attractive, similar, real), narrative, immersion, presence, age, time spent playing/playing history, player’s psychological characteristics, and perceived performance. Psychological outcomes included enjoyment, flow experience, addiction, problematic gaming, playing motivations, self-efficacy, competence, short-term outcomes (change in aggression, empathy), intention to continue playing, game-related spending, social identification, and in-group bias. The self-discrepancy perspective provides the most prevalent explanation, which proposes that game characters are closer to players’ ideal selves, and identification with the game character reduces their self-discrepancies. However, the social identity perspective offers more overarching explanations discussing identification with game-related groups (groups created within the game and game community) and the game character together, thus pointing to a bigger picture where players develop social identities through interaction with game-related groups. Therefore, unlike other explanations discussing game character identification as a temporary experience, the social identity perspective indicates it may be a lasting experience. Regarding predictors, only two were game-related (customizability, narrative), while most were player-related (e.g., age, time spent playing, player’s psychological characteristics), which might show that player characteristics deserve more attention than the game itself to understand the identification process. Concerning psychological outcomes, while two were positive (enjoyment, flow experience) and two were negative (addiction, problematic gaming), most had various aftermaths, such as a short-term outcome of an increase in aggression or empathy.
认同游戏角色:理论解释、预测因素和心理结果
本文研究了游戏角色认同的理论解释、预测因素和心理结果。理论解释依赖于科恩对媒介人物认同的概念化、一厢情愿认同、相似性认同、具身在场概念、自我感知、自我差异和社会认同理论。预测因素包括可定制性、角色感知方式(理想、吸引人、相似、真实)、叙事、沉浸感、存在感、年龄、游戏时间/游戏历史、玩家心理特征和感知表现。心理结果包括享受、心流体验、成瘾、问题游戏、游戏动机、自我效能、能力、短期结果(攻击性变化、移情)、继续游戏的意图、游戏相关消费、社会认同和群体内偏见。自我差异观点提供了最普遍的解释,该观点认为游戏角色更接近玩家的理想自我,对游戏角色的认同减少了他们的自我差异。然而,社会身份视角提供了更全面的解释,讨论了与游戏相关群体(游戏邦注:在游戏和游戏社区中创建的群体)和游戏角色的身份认同,从而指出了玩家通过与游戏相关群体的互动发展社会身份的更大图景。因此,与其他将游戏角色认同视为一种暂时体验的解释不同,社会认同观点表明它可能是一种持久的体验。关于预测因素,只有两个与游戏相关(可定制性、叙事),而大多数与玩家相关(如年龄、游戏时间、玩家心理特征),这可能表明玩家特征比游戏本身更值得关注,以理解识别过程。关于心理结果,有两个是积极的(享受,心流体验),两个是消极的(成瘾,问题游戏),大多数都有各种各样的后果,比如攻击性或同理心增加的短期结果。
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来源期刊
自引率
0.00%
发文量
43
审稿时长
8 weeks
期刊介绍: Psikiyatride Güncel Yaklaşımlar / Current Approaches in Psychiatry is an online peer reviewed bilingual journal aiming to publish updated current review articles on all aspects of psychiatry and related sciences (i.e behavioral sciences, psychology, psychopharmacology, neuropsychiatry, neurosciences, psychiatric nursing) in Turkish or English. The journal accepts articles on not only current subjects but also on classical subjects to become an educational source for all psychiatric residents, specialists and related professionals. The journal accepts articles on not only current subjects but also on classical subjects to become an educational source for all psychiatric residents, specialists and related professionals. Journal also publishes a special issue which includes only research papers in every volume.
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