MediaCommons for cultural heritage: Applied mixed media visualization storytelling for high resolution collaborative cyberarchaeological displays

Q1 Arts and Humanities
J. Mangan, David Srour, Ashley M. Richter, Aliya Hoff, T. Levy, F. Kuester
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引用次数: 1

Abstract

Archaeology is a discipline that studies time through an understanding of space and objects in that space; archaeology is ultimately, therefore, an intersection where the visualization of space and the visualization of time meet. Archaeology has long utilized visualization as a technique to analyze and disseminate information; however, comprehensive and collaborative analysis and storytelling with this visual data has always been limited by the capacity of the systems, which create and display it. To present the most complete narrative of the past, one must seek the “big picture” by assembling the disparate pieces of data, which reflect the lives of the humans we study. This paper presents a framework for the visualization of and interaction with rich data collections in high resolution, networked, tiled-display environments, called the MediaCommons Framework.
文化遗产的媒体共享:用于高分辨率协同网络考古展示的混合媒体可视化故事叙述
考古学是一门通过理解空间和空间中的物体来研究时间的学科;因此,考古学最终是空间可视化和时间可视化的交汇点。考古学长期以来一直利用可视化作为分析和传播信息的技术;然而,对这些可视化数据进行全面和协作的分析和叙述总是受到创建和显示这些数据的系统能力的限制。为了呈现对过去最完整的叙述,人们必须通过收集不同的数据片段来寻求“大局”,这些数据片段反映了我们所研究的人类的生活。本文提出了一个框架,用于在高分辨率、网络化、平铺显示环境中对丰富的数据集合进行可视化和交互,称为mediaccommons框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Studies in Digital Heritage
Studies in Digital Heritage Arts and Humanities-Classics
CiteScore
2.80
自引率
0.00%
发文量
2
审稿时长
12 weeks
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