Where event processing grand challenge meets real-time web: PLAY event marketplace

N. Stojanović, Roland Stühmer, F. Baude, Philippe Gibert
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Abstract

The Grand Challenge in Event Processing serves as a common goal and mechanism for coordinating research across the spectrum of people working on event processing. The Grand Challenge is a single, though broad, challenge that impacts society which the community can use as a basis for measuring progress in research and application. In this paper we will present an analysis of the recent development in the realization of the Grand Challenge and elaborate on its implementation using the current development in the so called Real-time Web - a decentralized, global, Internet-like infrastructure, built upon widely-accepted open standards. We present a particular solution that has been developed in the scope of the EU project PLAY (www.play-project.eu), that is aiming to develop an elastic and reliable platform for dynamic complex event-driven interaction in large highly distributed and heterogeneous federated service systems. The main outcome is an Event Marketplace Platform which offers and consumes real-time data of all sorts and across the whole Web. We explain the theoretical principles behind the Event Marketplace, discuss the research and technological challenges required for its efficient development, present the implementation and evaluation details and demonstrate several applications that have been built on the top of the Platform so far.
事件处理的巨大挑战在哪里遇到实时web: PLAY事件市场
事件处理中的大挑战是一个共同的目标和机制,用于协调从事事件处理的各种人员的研究。“大挑战”是一个影响社会的单一但广泛的挑战,社区可以将其作为衡量研究和应用进展的基础。在本文中,我们将对“大挑战”的最新进展进行分析,并利用所谓的实时网络(一种分散的、全球性的、类似互联网的基础设施,建立在广泛接受的开放标准之上)的当前发展,详细阐述其实现。我们提出了一个在EU项目PLAY (www.play-project.eu)范围内开发的特殊解决方案,该解决方案旨在为大型高度分布式和异构联邦服务系统中的动态复杂事件驱动交互开发一个灵活可靠的平台。其主要成果是一个事件市场平台,它提供并消费所有类型的实时数据,并跨越整个Web。我们解释了事件市场背后的理论原理,讨论了其高效开发所需的研究和技术挑战,介绍了实施和评估细节,并演示了迄今为止在平台之上构建的几个应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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