Textbooks Equipped with Augmented Reality Technology for Physics Topic in High-School

IF 3.3 Q1 DEMOGRAPHY
F. Bakri, Oktaviani Marsal, D. Muliyati
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引用次数: 16

Abstract

This article aims to publish research results on the development of physics textbooks equipped with 3D media based on Augmented Reality technology. AR Technology can provide solutions when students face difficulties illustrating physics material in physics learning textbooks. This research uses the research & development method of the Dick & Carey model. The resulting book displays physics material in multi representations with verbal forms, pictures, tables, graphs, mathematical equations, and 3D media. Augmented Reality technology-based multi representation is displayed with a marker that is scanned through a smartphone application with an Android system. The scanning process requires an average of two seconds from each marker. The time of this scan shows that the media produced is more effective and efficient when compared with the activities of searching and downloading animations or videos by students. The feasibility of the book was tested with a Likert scale questionnaire instrument. For material, the worthiness was 71.45% while 93.3% for the media. The trial results are limited to five materials giving N-Gain values ranging from 0.3 to 0.47. Based on these results it can be concluded that the book model enriched with 3D media with AR technology is already feasible as a textbook in learning physics.
基于增强现实技术的高中物理教材
本文旨在发表基于增强现实技术的三维介质物理教材开发的研究成果。当学生在物理学习课本中遇到物理材料说明困难时,AR技术可以提供解决方案。本研究采用Dick & Carey模型的研究开发方法。由此产生的书显示物理材料在多种表示口头形式,图片,表格,图表,数学方程,和3D媒体。基于增强现实技术的多重表示通过带有Android系统的智能手机应用程序扫描的标记显示。扫描过程平均需要两秒钟从每个标记。这次扫描的时间表明,与学生搜索和下载动画或视频的活动相比,制作的媒体更加有效和高效。采用李克特量表问卷法对本书的可行性进行了测试。对材料的满意度为71.45%,对媒体的满意度为93.3%。试验结果仅限于五种材料,其n -增益值范围为0.3至0.47。基于这些结果可以得出结论,利用AR技术丰富了三维介质的图书模型作为学习物理的教科书是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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