Multi-view Rendering using GPU for 3-D Displays

Vincent Nozick, François de Sorbier, H. Saito
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引用次数: 5

Abstract

Creating computer graphics based content for stereoscopic and auto-stereoscopic displays requires to render a scene several times from slightly different viewpoints. In that case, maintaining real-time rendering can be a difficult goal if the geometry reaches thousands of triangles. However, similarities exist among the vertices belonging to the different views like the texture, some transformations or parts of the lightning. In this paper, we present a single pass algorithm using the GPU that speeds-up the rendering of stereoscopic and multi-view images. The geometry is duplicated and transformed for the new viewpoints using a shader program, which avoid redundant operations on vertices.
使用GPU进行3d显示的多视图渲染
为立体显示和自动立体显示创建基于计算机图形的内容需要从稍微不同的视点多次渲染一个场景。在这种情况下,如果几何图形达到数千个三角形,维护实时渲染可能是一个困难的目标。然而,属于不同视图的顶点之间存在相似之处,例如纹理,某些转换或闪电的部分。在本文中,我们提出了一种使用GPU的单通道算法,以加快立体和多视图图像的渲染速度。使用着色器程序复制和转换新视点的几何形状,从而避免了对顶点的冗余操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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