Methods of Creating Creativity through De-familiarization Technique and the Role of the Audience in Interactive Graphics

Razieh Mokhtari Dehkordi, Azam Atapour
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引用次数: 0

Abstract

The theory of de-familiarization was first introduced in the field of literature and later due to its consistency and maturity, it was also studied in other fields and branches of art. The basis of interactive graphics is based on inviting the audience in the process of forming the work, and the de- familiarization technique can provide a platform for more creativity and interaction. The purpose of this study is to identify ways to create creativity through de-familiarization techniques and the role of the audience in interactive graphics. The question of what interactive graphics is and why they are formed is one of the issues that this research seeks to address. The main question of this article is how interactive graphics can create creative works to attract the audience through the familiarization technique? To achieve the desired goals, a qualitative research method with a descriptive-analytical nature was adopted and the studied works, which were collected through library resources, were analyzed by qualitative content analysis.  The results showed that interactive graphic designers can create more creative and interactive works in the field of graphics through various methods of de- familiarization.
通过陌生化技术创造创意的方法与互动图形中观众的角色
陌生化理论最早出现在文学领域,后来由于其一致性和成熟性,在其他艺术领域和分支中也得到了研究。互动图形的基础是在作品形成的过程中邀请观众,而陌生化技术可以为更多的创意和互动提供一个平台。本研究的目的是确定如何通过非熟悉技术和观众在互动图形中的角色来创造创造力。什么是交互式图形以及为什么会形成交互式图形是本研究试图解决的问题之一。本文的主要问题是,交互式图形如何通过熟悉技术创造出创造性的作品来吸引用户?为了达到预期的目的,本文采用了具有描述分析性质的定性研究方法,并通过图书馆资源收集研究作品,采用定性内容分析的方法进行分析。结果表明,交互平面设计师可以通过各种陌生化的方法,在图形领域创造出更具创造性和互动性的作品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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