HETEROGENEOUS DESIGN AND EFFICIENT CPU-GPU IMPLEMENTATION OF COLLISION DETECTION

IF 0.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Mohid Tayyub, G. Khan
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引用次数: 2

Abstract

Collison detection is a wide-ranging real-world application. It is one of the key components used in gaming, simulation and animation. Efficient algorithms are required for collision detection as it is repeatedly executed throughout the course of an application. Moreover, due to its computationally intensive nature researchers are investigating ways to reduce its execution time. This paper furthers those research works by devising a parallel CPU-GPU implementation of both broad and narrow phase collision detection with heterogenous workload sharing. An important aspect of co-scheduling is to determine an optimal CPU-GPU partition ratio. We also showcase a successive approximation approach for CPU-GPU implementation of collision detection. The paper demonstrates that the framework is not only applicable to CPU/GPU systems but to other system configuration obtaining a peak performance improvement in the range of 18%.
异构设计和高效的cpu-gpu实现碰撞检测
碰撞检测在现实世界中有着广泛的应用。它是游戏、模拟和动画中使用的关键组件之一。碰撞检测需要高效的算法,因为它在整个应用程序过程中反复执行。此外,由于其计算密集的性质,研究人员正在研究减少其执行时间的方法。本文通过设计一种具有异构工作负载共享的宽相位和窄相位碰撞检测的并行CPU-GPU实现来进一步推进这些研究工作。协同调度的一个重要方面是确定最佳的CPU-GPU分区比例。我们还展示了CPU-GPU实现碰撞检测的连续逼近方法。本文表明,该框架不仅适用于CPU/GPU系统,也适用于其他系统配置,峰值性能提高了18%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IADIS-International Journal on Computer Science and Information Systems
IADIS-International Journal on Computer Science and Information Systems COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
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