Algorithmic Intimacy, Prosthetic Memory, and Gamification in Black Mirror

IF 0.5 3区 艺术学 0 FILM, RADIO, TELEVISION
Jin Kim
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引用次数: 0

Abstract

Abstract: Black Mirror (2011–current), an anthology science-fiction television series, portrays how digital technologies reflect and shape our dreams and nightmares about the current media environment. The ways in which Black Mirror depicts the world where digital devices are strongly tied to human consciousness and bodies can be elaborated by focusing on three keywords: algorithmic intimacy, prosthetic memory, and gamification. There are two major arguments presented. First, Black Mirror provides critical perspectives on quantified relationships, artificial memory, and social ratings. Second, at the same time, the ways in which this science fiction text portrays current media environments renders these critical representations of digital technologies ironically normalized.
《黑镜》中的算法亲密、假体记忆和游戏化
摘要:《黑镜》(2011 -至今)是一部科幻电视剧选集,讲述了数字技术如何反映和塑造我们对当前媒体环境的梦想和噩梦。《黑镜》描绘了数字设备与人类意识和身体紧密相连的世界,可以通过三个关键词来阐述:算法亲密性、假体记忆和游戏化。主要有两种观点。首先,《黑镜》提供了关于量化关系、人工记忆和社会评级的批判性视角。其次,与此同时,这部科幻小说描述当前媒体环境的方式,讽刺地使这些对数字技术的批判性表述常态化。
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来源期刊
JOURNAL OF POPULAR FILM AND TELEVISION
JOURNAL OF POPULAR FILM AND TELEVISION FILM, RADIO, TELEVISION-
CiteScore
0.60
自引率
0.00%
发文量
11
期刊介绍: How did Casablanca affect the home front during World War II? What is the postfeminist significance of Buffy the Vampire Slayer? The Journal of Popular Film and Television answers such far-ranging questions by using the methods of popular culture studies to examine commercial film and television, historical and contemporary. Articles discuss networks, genres, series, and audiences, as well as celebrity stars, directors, and studios. Regular features include essays on the social and cultural background of films and television programs, filmographies, bibliographies, and commissioned book and video reviews.
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