Birds in Boots: Learning to Play Angry Birds with Policy-Guided Search

Lucas V. S. Pereira, L. Chaimowicz, Levi H. S. Lelis
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引用次数: 1

Abstract

In this paper we present Birds in Boots (BiB), a system that uses a sampling-based search algorithm to learn a neural policy for solving Angry Birds levels. Our learning procedure is based on the Bootstrap algorithm, which was previously used to learn heuristic functions for solving classic heuristic search problems. BiB starts its learning procedure with a policy given by a randomly initialized neural network. This initial policy is used to guide the search algorithm on a set of procedurally generated Angry Birds levels. The levels the search algorithm is able to solve are used to improve the neural policy. We repeat this procedure a number of times, until solving all levels or reaching a time limit. We perform several experiments with different instances of our method and show that it can solve more levels than other approaches, including learning-based and rule-based methods.
穿着靴子的小鸟:学习用政策导向搜索玩愤怒的小鸟
在本文中,我们提出了一个名为“靴子中的小鸟”(Birds In Boots, BiB)的系统,该系统使用基于采样的搜索算法来学习解决《愤怒的小鸟》关卡的神经策略。我们的学习过程基于Bootstrap算法,该算法以前用于学习启发式函数以解决经典的启发式搜索问题。BiB从随机初始化的神经网络给出的策略开始学习过程。这一初始策略用于指导《愤怒的小鸟》程序生成关卡的搜索算法。利用搜索算法能够求解的层次来改进神经策略。我们重复这个过程多次,直到解决所有关卡或达到时间限制。我们用我们的方法的不同实例进行了几个实验,并表明它比其他方法(包括基于学习和基于规则的方法)可以解决更多的关卡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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