Implementing Viewport Tile Extractor for Viewport-Adaptive 360-Degree Video Tiled Streaming

Jong-Beom Jeong, Soonbin Lee, I. Kim, Eun‐Seok Ryu
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引用次数: 2

Abstract

Because 360-degree video streaming has become significantly popular in the field of virtual reality, the viewport-adaptive tiled streaming technology for 360-degree video is emerging. This paper presents a viewport tile extractor (VTE) that is implemented on high-efficiency video coding (HEVC). The VTE extracts multiple tiles that represent the viewport of a user and merges them into one bitstream. The proposed system transmits the bitstream of high-quality tiles and the low-quality video bitstream of entire area to reduce both latency and bandwidth. The proposed method shows more than 16.98% of bjontegaard delta rate saving in terms of the luma peak signal-to-noise ratio, compared with the HEVC-compliant streaming method. Additionally, compared with the existing tiled streaming method, it achieves 66.16% and 69.79% saving of decoding memory and time consumption, respectively.
实现视口自适应360度视频平铺流的视口平铺提取器
随着360度视频流在虚拟现实领域的广泛应用,针对360度视频流的视口自适应平铺流技术应运而生。提出了一种基于高效视频编码(HEVC)的视口贴图提取器(VTE)。VTE提取多个表示用户视窗的图块,并将它们合并到一个比特流中。该系统传输高质量图像的比特流和整个区域的低质量视频比特流,以减少延迟和带宽。与符合hevc标准的流式传输方法相比,该方法在亮度峰值信噪比方面节省了16.98%以上的bjontegaard速率。此外,与现有的平铺流方法相比,该方法的解码内存和解码时间分别节省了66.16%和69.79%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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