Pattern matching in OpenCL: GPU vs CPU energy consumption on two mobile chipsets

Elena Aragon, J. M. Jiménez, Arian Maghazeh, J. Rasmusson, Unmesh D. Bordoloi
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引用次数: 8

Abstract

Adaptations of the Aho-Corasick (AC) algorithm on high performance graphics processors (also called GPUs) have garnered increasing attention in recent years. However, no results have been reported regarding their implementations on mobile GPUs. In this paper, we show that implementing a state-of-the-art Aho-Corasick parallel algorithm on a mobile GPU delivers significant speedups. We study a few implementation optimizations some of which may seem counter-intuitive to standard optimizations for high-end GPUs. More importantly, we focus on measuring the energy consumed by different components of the OpenCL application rather than reporting the aggregate. We show that there are considerable energy savings compared to the CPU implementation of the AC algorithm.
OpenCL中的模式匹配:两个移动芯片组上的GPU vs CPU能耗
近年来,高性能图形处理器(也称为gpu)上的Aho-Corasick (AC)算法的改编引起了越来越多的关注。然而,没有关于它们在移动gpu上实现的结果报告。在本文中,我们展示了在移动GPU上实现最先进的Aho-Corasick并行算法可以提供显着的加速。我们研究了一些实现优化,其中一些可能看起来与高端gpu的标准优化反直觉。更重要的是,我们专注于测量OpenCL应用程序的不同组件所消耗的能量,而不是报告聚合。我们表明,与AC算法的CPU实现相比,有相当大的能源节约。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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