Capacity Co-Opetition in Service Clusters with Waiting-area Entertainment

IF 0.1 4区 工程技术 Q4 ENGINEERING, MANUFACTURING
Xin Li, Z. Lian, Ying Shi
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引用次数: 1

Abstract

Co-opetition becomes a more and more popular strategy in industry and is a growing force in the innovation landscape. Seldom research has considered the cases that co-opetition firms are providing service to customers who are waiting-time sensitive. This paper studies an M/M/1 queueing model with two service firms who compete the customers from the same source. Customers need to decide whether to join one of two queues or balk. On the other hand, the firms cooperate each other by sharing the waiting area. By assuming that the customers are waiting-time sensitive, but they enjoy the entertainment of the waiting-area as well, we find the Nash equilibriums that each provider decides its own service capacity and the two firms jointly determine the waiting-area entertainment (WAE) level. When the co-opetition market exists, we find some insightful results as below. 1)Only when the market size is large enough and at a suitable WAE level, can the co-opetition or monopoly market form, so a suitable WAE level can help service provider(s) survive and make profit. 2) As the effectiveness of the entertainment options increases, the service providers will adopt the entertainment options, and the optimal service capacities decrease with the effectiveness and converge to the potential market size; 3) When the effectiveness of the entertainment options is high enough, the low decrement of the service capacity will not lead to longer waiting time, the service provider should decrease the WAE level to save cost; 4) When the effectiveness of the entertainment options is too low, the high decrement of the service capacity leads to longer waiting time. To retain customers, the service providers should increase the WEA level to shorten the customers’ perceived waiting time; 5) The entertainment resource sharing in the case of co-opetition creates a higher profit than the case of competition, but lower profit than the case of monopoly.
基于等候区娱乐的服务集群容量合作竞争研究
合作竞争成为工业界越来越流行的战略,也是创新领域日益增长的力量。很少有研究考虑到合作竞争公司为等待时间敏感的客户提供服务的情况。本文研究了两个服务公司竞争同一来源顾客的M/M/1排队模型。顾客需要决定是加入两个队列中的一个,还是拒绝。另一方面,公司通过共享等候区来相互合作。假设顾客对等候时间敏感,但同时也享受等候区的娱乐,我们找到了每个供应商决定自己的服务能力,两家公司共同决定等候区娱乐水平的纳什均衡。当合作竞争市场存在时,我们得到了一些有意义的结果。1)只有当市场规模足够大且处于合适的WAE水平时,才能形成合作竞争或垄断市场,因此合适的WAE水平可以帮助服务提供商生存和盈利。2)随着娱乐选项有效性的提高,服务提供商将采用娱乐选项,最优服务容量随着有效性的提高而降低,并向潜在市场规模收敛;3)当娱乐选项的有效性足够高时,服务容量的低衰减不会导致等待时间变长,服务提供商应降低WAE级别以节省成本;4)当娱乐选项的有效性过低时,服务能力的高衰减导致等待时间更长。为了留住客户,服务提供商应提高WEA水平,缩短客户感知的等待时间;5)合作竞争情况下的娱乐资源共享创造的利润高于竞争情况,但低于垄断情况下的利润。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Manufacturing Engineering
Manufacturing Engineering 工程技术-工程:制造
自引率
0.00%
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0
审稿时长
6-12 weeks
期刊介绍: Information not localized
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