Pengembangan Media pembelajaran Kartu domino dalam meningkatkan minat belajar siswa pada mata pelajaran IPS kelas VII SMP negeri 3 palembayan

Doli Jelita Putri, Slamet Rianto, Loli Setriani
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Abstract

The purpose of this study was to find out and analyze the development, validity and practicality of the Domino Card learning media on the subject of knowing the location of residence for class VII SMP Negeri 3 Palembayan.This study uses the type of research and development (Research and Development). The subjects of this research are the seventh grade students at SMPN 3 Palembayan in the 2022/2023 academic year. The data analysis techniques used in this study are validation analysis using ICC, validity analysis, and practicality analysis.The results of the study show that: 1.) Making Domino card learning media involves validation by experts in the fields of Media, Education and Materials. After obtaining media validation data and processing it using the Interaclass Coefitien Correlation (ICC) formula assisted by the SPSS program, the result is 0.889. If the validation result is more than 0.50, then the validation level is considered valid. 2.) After processing research data collected from questionnaires, and conducting practicality tests, a total score of 1.134 was obtained with an average level of 4.36 and a percentage of 87.23% in the "Very Practical" category. 3.) After evaluating data processing using Microsoft Excel, domino card learning media can increase student interest in learning. The results of student interest in learning in the control class with a total score of 2064, an average of 3.3024 with a percentage of 82.56%, while students' interest in learning in the experimental class obtained a total score of 2371, an average of 3.6477 with a percentage of 91.19%. Keywords : Development, Domino Card, Learning Media
多米诺学习媒体发展卡提高学生对中国7年级IPS七年级课程的兴趣
本研究的目的是找出和分析多米诺卡学习媒体在了解七类SMP Negeri 3 Palembayan居住地点主题上的发展、有效性和实用性。本研究采用的研究开发类型(research and development)。本研究的对象是2022/2023学年在Palembayan SMPN 3的七年级学生。本研究使用的数据分析技术为ICC的验证性分析、效度分析和实用性分析。研究结果表明:1。制作多米诺牌学习媒体需要经过媒体、教育和材料领域专家的验证。获得媒体验证数据,运用SPSS程序辅助的Interaclass cofitien Correlation (ICC)公式进行处理,结果为0.889。如果验证结果大于0.50,则认为验证级别有效。2)。对问卷调查收集的研究数据进行处理,并进行实用性测试,总分为1.134,平均水平为4.36,“非常实用”的比例为87.23%。3.) 利用Microsoft Excel对数据处理进行评估后发现,多米诺牌学习媒体可以提高学生的学习兴趣。控制班学生学习兴趣总分为2064分,平均3.3024分,占82.56%;实验班学生学习兴趣总分为2371分,平均3.6477分,占91.19%。关键词:开发,多米诺牌,学习媒体
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