An Elo-type rating model for players and teams of variable strength

Bertram Düring, Michael Fischer, Marie-Therese Wolfram
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引用次数: 4

Abstract

The Elo rating system, which was originally proposed by Arpad Elo for chess, has become one of the most important rating systems in sports, economics and gaming. Its original formulation is based on two-player zero-sum games, but it has been adapted for team sports and other settings. In 2015, Junca and Jabin proposed a kinetic version of the Elo model, and showed that under certain assumptions the ratings do converge towards the players’ strength. In this paper, we generalize their model to account for variable performance of individual players or teams. We discuss the underlying modelling assumptions, derive the respective formal mean-field model and illustrate the dynamics with computational results. This article is part of the theme issue ‘Kinetic exchange models of societies and economies’.
可变强度球员和球队的elo型评分模型
Elo评级系统最初是由阿帕德·埃洛(Arpad Elo)为国际象棋提出的,现已成为体育、经济和游戏领域最重要的评级系统之一。它最初的设计是基于两个人的零和游戏,但后来被改编成团队运动和其他场景。2015年,Junca和Jabin提出了Elo模型的动力学版本,并表明在某些假设下,评分确实向球员的实力收敛。在本文中,我们将他们的模型推广到考虑个体球员或团队的可变表现。我们讨论了潜在的建模假设,推导了相应的形式平均场模型,并用计算结果说明了动力学。本文是“社会和经济的动态交换模型”主题的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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