Novel Realizations of Speech-Driven Head Movements with Generative Adversarial Networks

Najmeh Sadoughi, C. Busso
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引用次数: 49

Abstract

Head movement is an integral part of face-to-face communications. It is important to investigate methodologies to generate naturalistic movements for conversational agents (CAs). The predominant method for head movement generation is using rules based on the meaning of the message. However, the variations of head movements by these methods are bounded by the predefined dictionary of gestures. Speech-driven methods offer an alternative approach, learning the relationship between speech and head movements from real recordings. However, previous studies do not generate novel realizations for a repeated speech signal. Conditional generative adversarial network (GAN) provides a framework to generate multiple realizations of head movements for each speech segment by sampling from a conditioned distribution. We build a conditional GAN with bidirectional long-short term memory (BLSTM), which is suitable for capturing the long-short term dependencies of time-continuous signals. This model learns the distribution of head movements conditioned on speech prosodic features. We compare this model with a dynamic Bayesian network (DBN) and BLSTM models optimized to reduce mean squared error (MSE) or to increase concordance correlation. The objective evaluations and subjective evaluations of the results showed better performance for the conditional GAN model compared with these baseline systems.
基于生成对抗网络的语音驱动头部运动的新实现
头部运动是面对面交流的一个组成部分。研究为会话代理(ca)生成自然运动的方法是很重要的。生成头部动作的主要方法是使用基于信息含义的规则。然而,这些方法的头部运动变化受到预定义的手势字典的限制。语言驱动的方法提供了另一种方法,从真实的录音中学习语言和头部运动之间的关系。然而,以往的研究并没有对重复语音信号产生新的实现。条件生成对抗网络(GAN)提供了一个框架,通过从条件分布中采样来生成每个语音片段的头部运动的多种实现。我们构建了一个具有双向长短期记忆(BLSTM)的条件GAN,它适用于捕获时间连续信号的长短期依赖性。该模型学习基于语音韵律特征的头部运动分布。我们将该模型与经过优化的动态贝叶斯网络(DBN)和BLSTM模型进行了比较,以减少均方误差(MSE)或增加一致性相关性。结果的客观评价和主观评价表明,条件GAN模型比这些基线系统具有更好的性能。
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