Snap-dragging

E. Bier, M. Stone
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引用次数: 206

Abstract

We are interested in the problem of making precise line drawings using interactive computer graphics. In precise line drawings, specific relationships are expected to hold between points and lines. In published interactive drawing systems, precise relationships have been achieved by using rectangular grids or by solving simultaneous equations (constraints). The availability of fast display hardware and plentiful computational power suggest that we should take another look at the ruler and compass techniques traditionally used by draftsmen. Snap-dragging uses the ruler and compass metaphor to help the user place his next point with precision, and uses heuristics to automatically place guiding lines and circles that are likely to help the user construct each shape. Snap-dragging also provides translation, rotation, and scaling operations that take advantage of the precision placement capability. We show that snap-dragging compares favorably in power and ease of use with grid or constraint techniques.
Snap-dragging
我们感兴趣的问题是如何使用交互式计算机图形绘制精确的线条图。在精确的线条画中,点和线之间的特定关系被期望保持。在已出版的交互式绘图系统中,通过使用矩形网格或通过求解联立方程(约束)来实现精确的关系。快速显示硬件的可用性和强大的计算能力表明,我们应该重新审视一下绘图员传统上使用的尺子和指南针技术。快速拖拽使用尺子和指南针的比喻来帮助用户精确地放置下一个点,并使用启发式来自动放置可能帮助用户构建每个形状的指导线和圆圈。快速拖动还提供了利用精确放置功能的平移、旋转和缩放操作。我们表明,与网格或约束技术相比,快捷拖动在功率和易用性方面都具有优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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