Morphing robotic environment shaped by and shaping kindergarteners, reaching for the stars

Anthony Threatt, K. Green, J. Merino, I. Walker, Michelle V. Buckley, M. S. Ellison
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引用次数: 1

Abstract

Our world is digital, physical, social and technological. Informal learning environments that are likewise digital, physical, social and technological have the potential to afford children with creative, informal learning explorations. Following from Antle's concept of "embodied child-computer interaction" and Vygotsky's "cycle of creative imagination," we demonstrate an intelligent, robotic informal learning environment at room-scale targeted for K-3 visitors to a regional children's museum. Our reconfigurable environment is, in essence, co-adaptive, allowing the physical learning environment and young students to mutually change and develop through iterative interactions.
由幼儿园小朋友塑造的机器人环境,伸手摘星星
我们的世界是数字化的、物质化的、社会化的和科技化的。非正式学习环境同样是数字化的、物理的、社会的和技术的,有可能为儿童提供创造性的、非正式的学习探索。根据Antle的“儿童-电脑互动”概念和Vygotsky的“创造性想象力循环”,我们为一个地区儿童博物馆的K-3级游客展示了一个智能的、机器人的非正式学习环境。从本质上讲,我们的可重构环境是共同适应的,允许物理学习环境和年轻学生通过迭代互动相互改变和发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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