Jeremiah J. Shepherd, Renaldo J. Doe, M. Arnold, Yun Zhu, Jijun Tang
{"title":"A different approach to teaching Chinese through serious games","authors":"Jeremiah J. Shepherd, Renaldo J. Doe, M. Arnold, Yun Zhu, Jijun Tang","doi":"10.1145/2159365.2159420","DOIUrl":null,"url":null,"abstract":"From the days of computer assisted language learning (CALL) [10], using computers as a means to acquire a new language has been a long standing research field. Chinese is a notoriousloy difficult language to learn, and teaching methods that are used take a long time and can be tedious[7], but these techniques have been shown to be effective[11]. We believe that by creating a serious game that uses newer second language acauisition techniques, the learning process can be expidited and enjoyable. Our game exposes the player to an abundance of simple, comprehensible target language input, which provides an interesting, motivating, and low stress setting. Also Lost in the Middle Kingdom utilizes total immersion, focusing on the language's culture to create a holistic experience.","PeriodicalId":92512,"journal":{"name":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","volume":"45 1","pages":"304-306"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2159365.2159420","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
From the days of computer assisted language learning (CALL) [10], using computers as a means to acquire a new language has been a long standing research field. Chinese is a notoriousloy difficult language to learn, and teaching methods that are used take a long time and can be tedious[7], but these techniques have been shown to be effective[11]. We believe that by creating a serious game that uses newer second language acauisition techniques, the learning process can be expidited and enjoyable. Our game exposes the player to an abundance of simple, comprehensible target language input, which provides an interesting, motivating, and low stress setting. Also Lost in the Middle Kingdom utilizes total immersion, focusing on the language's culture to create a holistic experience.