The material world of digital fictions

Q4 Arts and Humanities
Justyna Janik
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Abstract

This paper explores the interdependency between digital matter and the representational or mimetic layer of the digital game object. The main aim is to foreground the mechanisms by which the representationalelements of the game world emerge from the materiality of the process of play. These mechanisms are examined from the perspective of the ontology of the game object. The issue of digital materiality will be linked with the aesthetical explorations of Tadeusz Kantor, who emphasised the relation between the materiality of the theatre and its fictional elements. As the main example of this analysis, I will focus on Undertale (Toby Fox, 2015) as an example of a game that plays with the boundaries between the fictional world being presented and the elements of digital materiality that are usually hidden from the player’s sight.
数字小说的物质世界
本文探讨了数字物质与数字游戏对象的表征层或模拟层之间的相互依赖性。其主要目的是突出游戏世界的表征元素从游戏过程的物质性中浮现出来的机制。这些机制是从游戏对象本体的角度来考察的。数字物质性的问题将与Tadeusz Kantor的美学探索联系在一起,他强调戏剧的物质性与其虚构元素之间的关系。作为这一分析的主要例子,我将以《Undertale》(Toby Fox, 2015)为例,这是一款在呈现的虚拟世界和通常隐藏在玩家视线之外的数字物质元素之间进行博弈的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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