Interactive headlight simulation: a case study of interactive distributed ray tracing

Carsten Benthin, Tim Dahmen, I. Wald, P. Slusallek
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引用次数: 11

Abstract

Todays rasterization graphics hardware provides impressive speed and features making it the standard tool for interactively visualising virtual prototypes early in the industrial design process. However, due to inherent limitations of the rasterization approach many optical effects can only be approximated. For many products, in particular in the car industry, the resulting visual quality and realism is inadequate as the basis for critical design decisions. Thus the original goal of using virtual prototyping --- significantly reducing the number of costly physical mockups --- often cannot be achieved.Interactive ray tracing on a small cluster of PCs is emerging as an alternative visualization technique achieving the required accuracy, quality, and realism. In a case study this paper demonstrates the advantages of using interactive ray tracing for a typical design situation in the car industry: visualizing the prototype of headlights. Due to the highly reflective and refractive nature of headlights, proper quality could only be achieved using a fast interactive ray tracing system.
交互式前照灯模拟:交互式分布式光线追踪的案例研究
今天的栅格化图形硬件提供了令人印象深刻的速度和功能,使其成为早期工业设计过程中交互式可视化虚拟原型的标准工具。然而,由于光栅化方法的固有局限性,许多光学效果只能近似。对于许多产品,特别是在汽车工业中,由此产生的视觉质量和真实感不足以作为关键设计决策的基础。因此,使用虚拟原型的最初目标——显著减少昂贵的物理模型的数量——往往无法实现。在一小群pc上的交互式光线追踪正在成为一种替代的可视化技术,可以实现所需的精度、质量和真实感。在一个案例研究中,本文展示了在汽车行业的一个典型设计情况下使用交互式光线追踪的优势:将前灯的原型可视化。由于车灯的高反射和折射性质,只有使用快速的交互式光线追踪系统才能达到适当的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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