Legibility Study Based on Virtual Traffic Scene

Zhang Junyou, Li Sixian, Chen Na
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Abstract

The virtual reality is applied to the study of drivers' visibility in traffic scene, which helps to study design specifications effected by the virtual visual, and to provide basis for decision making to improve the fidelity of virtual scene. Various objective and subjective factors are analyzed which affect driver's visibility during their driving, the visibility evaluation system is built which impacts the virtual traffic legibility, and a virtual traffic scene is built with the use of software 3ds Max. The drivers are invited to do some driving simulation experiments, fill out questionnaires, and then with the help of spss16.0 software for the experimental data analysis, and do some visual changes based on the results of the questionnaire related. The experiment is repeated twice to get the best visual scene; and finally an legibility evaluation model is established based on the improved integrated transport scene. Some comprehensive evaluations are made about three sets of virtual traffic visibility scene which provides a reference basis for the future establishment of a virtual traffic scene. According to the validation on the experimental data of questionnaire and model, the analysis on influencing factors about the virtual traffic scene legibility is resulted: roads and marking, signage, landscaping, pedestrian and bicycle, maps and textures, scale, age, etc., all of which set a greater impact on legibility. The modified experiences on perspective, textures, lighting and shading effects, as well as related models' color, the legibility is improved significantly, but the effect of the interaction between the various factors cannot be ignored. Compared to the original value, the secondary questionnaire is more satisfied. Establishment and optimization of the virtual scene have a very important reference to the visual design of virtual traffic and road transport facilities.
基于虚拟交通场景的易读性研究
将虚拟现实技术应用于交通场景中驾驶员可视性的研究,有助于研究虚拟视觉对设计规范的影响,为提高虚拟场景的保真度提供决策依据。分析了驾驶员驾驶过程中影响驾驶员可视性的各种主客观因素,建立了影响虚拟交通易读性的可视性评价体系,并利用3ds Max软件构建了虚拟交通场景。请驾驶员做一些驾驶模拟实验,填写问卷,然后借助spss16.0软件对实验数据进行分析,并根据问卷结果做一些相关的视觉变化。实验重复2次,获得最佳视觉场景;最后,基于改进的综合交通场景,建立了易读性评价模型。对三组虚拟交通可视性场景进行了综合评价,为未来虚拟交通场景的建立提供了参考依据。通过对问卷和模型实验数据的验证,分析了影响虚拟交通场景易读性的因素:道路与标线、标牌、景观、行人与自行车、地图与纹理、比例尺、年龄等,这些因素对易读性的影响较大。在透视、纹理、明暗效果以及相关模型的色彩等方面的修改经验,使易读性有了明显的提高,但各因素之间相互作用的影响也不容忽视。与原始值相比,二次问卷的满意度更高。虚拟场景的建立和优化对虚拟交通和道路交通设施的视觉设计具有十分重要的参考意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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