Legal aspects of ways to monetize rights in the computer games industry

IF 0.2 Q4 LAW
N. Andreev, V. Arkhipov, A. Vasiliev, Y. Pechatnova
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引用次数: 0

Abstract

The subject. The authors attempt a legal analysis of several forms of monetization of rights to computer games.The purpose of the article is the legal qualification of donations, crowdfunding, loot boxes as means of monetization.The research methodology includes general scientific methods of analysis and synthesis, as well as specific scientific methods of comparative law and formal legal analysis.The scientific problem of the article lies in the existing contradiction between the rapid development of the computer games market and the state of modern legal science in terms of scientific understanding and regulation of the entertainment industry.The main results, scope of application. There are two main forms of public funding in the gaming industry: (1) donations; (2) crowdfunding. Donations are more common for streamers, crowdfunding for computer developers. Donat is money sent without the condition of reciprocity. In recent years, crowdfunding has become a common way to attract investments. The purchase of a digital (or physical) copy of a game is the acquisition of the right to use (access) a computer game. Therefore, the funds we transfer are investments. We become beneficiaries of the published product. As a result, the developer will have to pay taxes on the funds raised. A loot box is a virtual item – a random set of additional features.The process of loot distribution is similar to a game of chance: players choose the level of need for a thing. Lootbox, despite the deceived expectations of the player, still brings some benefits to the player. In other words, the player pays a few dollars and expects to receive something of value in return, but the amount of winnings can be both large and small. In this regard, it seems that the loot box is a classic win-win lottery. Therefore, loot boxes should not be equated with gambling, otherwise the gaming industry could respond by referring to the need to include lotteries (and insurance) as gambling. At the same time, the similarity of several elements indicates that there is always a risk of turning a computer game into gambling.Conclusions. There are a number of ways to monetize the material incentives for players. These methods include donations, funds received in the course of crowdinvesting, as well as loot boxes. Donations are an intermediate phenomenon between donation and payment. For individuals, income from donations will not be taxed if there is no consideration. Also, sometimes donations should be understood as funds from crowdinvestments, which developers sometimes collect to create the next game. These funds, in most cases, should still be treated as developer income, not donations. The boundary between the payment of in-game property and gambling is the phenomenon of loot boxes, which should be qualified as a win-win lottery.
电脑游戏产业中权利变现的法律问题
这个话题。作者试图对电脑游戏权利货币化的几种形式进行法律分析。本文的目的是探讨捐赠、众筹和战利品箱作为盈利手段的法律资格。研究方法包括分析和综合的一般科学方法,以及比较法和正式法律分析的具体科学方法。本文的科学问题在于电脑游戏市场的快速发展与现代法学在科学认识和规制娱乐产业方面的现状之间存在的矛盾。主要成果,适用范围。在游戏产业中有两种主要的公共资金形式:(1)捐赠;(2)群体集资。捐款对主播来说更为常见,对电脑开发者来说则是众筹。Donat是指没有互惠条件的汇款。近年来,众筹已成为一种常见的招商方式。购买游戏的数字(或实体)副本是获得使用(访问)电脑游戏的权利。因此,我们转移的资金是投资。我们成为出版产品的受益者。因此,开发商将不得不为筹集的资金纳税。战利品箱是一种虚拟物品——一组随机的附加功能。战利品分配过程类似于机会游戏:玩家选择对某物的需求等级。尽管玩家的期望被欺骗了,但战利品箱仍然给玩家带来了一些好处。换句话说,玩家花了几美元,期望得到一些有价值的回报,但获胜的金额可能大也可能小。在这方面,战利品箱似乎是一个经典的双赢彩票。因此,战利品箱不应等同于赌博,否则游戏行业可能会将彩票(和保险)视为赌博。同时,几个元素的相似性表明,将电脑游戏变成赌博的风险总是存在的。有许多方法可以让玩家从物质奖励中获利。这些方法包括捐赠,众筹过程中收到的资金,以及战利品箱。捐赠是一种介于捐赠与支付之间的中间现象。对个人而言,捐赠所得如无对价,则不征税。此外,有时候捐赠应该被理解为来自大众投资的资金,开发者有时会收集这些资金去创造下一款游戏。在大多数情况下,这些资金仍应被视为开发者收入,而不是捐赠。游戏内财产支付与赌博之间的界限是战利品箱现象,这应该被视为一种双赢的彩票。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
自引率
66.70%
发文量
79
审稿时长
8 weeks
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