PhysicsBook: a sketch-based interface for animating physics diagrams

Salman Cheema, J. Laviola
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引用次数: 28

Abstract

We present PhysicsBook, a prototype system that enables users to solve physics problems using a sketch-based interface and then animates any diagram used in solving the problem to show that the solution is correct. PhysicsBook recognizes the diagrams in the solution and infers relationships among diagram components through the recognition of mathematics and annotations such as arrows and dotted lines. For animation, PhysicsBook uses a customized physics engine that provides entry points for hand-written mathematics and diagrams. We discuss the design of PhysicsBook, including details of algorithms for sketch recognition, inference of user intent and creation of animations based on the mathematics written by a user. Specifically, we describe how the physics engine uses domain knowledge to perform data transformations in instances where it cannot use a given equation directly. This enables PhysicsBook to deal with domains of problems that are not directly related to classical mechanics. We provide examples of scenarios of how PhysicsBook could be used as part of an intelligent tutoring system and discuss the strengths and weaknesses of our current prototype. Lastly, we present the findings of a preliminary usability study with five participants.
PhysicsBook:一个基于草图的界面,用于动画物理图
我们提出PhysicsBook,一个原型系统,使用户能够使用基于草图的界面解决物理问题,然后在解决问题时使用的任何图表动画,以显示解决方案是正确的。PhysicsBook可以识别解决方案中的图表,并通过识别数学和注释(如箭头和虚线)来推断图表组件之间的关系。对于动画,PhysicsBook使用定制的物理引擎,为手写的数学和图表提供入口点。我们讨论了PhysicsBook的设计,包括草图识别、用户意图推理和基于用户编写的数学创建动画的算法细节。具体来说,我们描述了物理引擎如何在不能直接使用给定方程的情况下使用领域知识来执行数据转换。这使得PhysicsBook能够处理与经典力学没有直接关系的问题领域。我们提供了如何将PhysicsBook作为智能辅导系统的一部分的场景示例,并讨论了我们当前原型的优点和缺点。最后,我们提出了一个初步的可用性研究的结果与五个参与者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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