Computing Offloading Based on Deep Reinforcement Learning For Virtual Reality Scene

Yaqi Song, Yun Shen
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Abstract

In virtual reality scene, computing offloading is a potential technology to improve rendering and drive applications to the ground. However, MEC servers are usually deployed in a fixed manner in base stations with different demands on computational resources, so in this paper, deep reinforcement learning and digital twin techniques are integrated into an edge computing framework to reduce computational latency and transmission latency in virtual reality scenarios so that different computational resource demands can be met. It designs an computing offloading process for virtual reality scenarios, which is solved by deep reinforcement learning algorithms. Simulation results show that the proposed method can improve the transmission latency and computation latency of multimedia data under virtual reality.
基于深度强化学习的虚拟现实场景计算卸载
在虚拟现实场景中,计算卸载是一种有潜力的技术,可以提高渲染效果,推动应用落地。然而,MEC服务器通常以固定方式部署在对计算资源有不同需求的基站中,因此本文将深度强化学习和数字孪生技术集成到边缘计算框架中,以降低虚拟现实场景下的计算延迟和传输延迟,从而满足不同的计算资源需求。设计了一种虚拟现实场景的计算卸载流程,并采用深度强化学习算法进行求解。仿真结果表明,该方法可以提高虚拟现实环境下多媒体数据的传输时延和计算时延。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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