Bayesian Depth-from-Defocus with Shading Constraints

Chen Li, Shuochen Su, Yasuyuki Matsushita, Kun Zhou, Stephen Lin
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引用次数: 1

Abstract

We present a method that enhances the performance of depth-from-defocus (DFD) through the use of shading information. DFD suffers from important limitations - namely coarse shape reconstruction and poor accuracy on texture less surfaces - that can be overcome with the help of shading. We integrate both forms of data within a Bayesian framework that capitalizes on their relative strengths. Shading data, however, is challenging to recover accurately from surfaces that contain texture. To address this issue, we propose an iterative technique that utilizes depth information to improve shading estimation, which in turn is used to elevate depth estimation in the presence of textures. With this approach, we demonstrate improvements over existing DFD techniques, as well as effective shape reconstruction of texture less surfaces.
具有阴影约束的贝叶斯离焦深度
我们提出了一种通过使用阴影信息来增强离焦深度(DFD)性能的方法。DFD有一些重要的限制,即粗糙的形状重建和纹理较少的表面上的精度差,这些可以通过阴影的帮助来克服。我们将两种形式的数据集成在一个贝叶斯框架中,利用它们的相对优势。然而,从包含纹理的表面精确恢复阴影数据是具有挑战性的。为了解决这个问题,我们提出了一种迭代技术,利用深度信息来改进阴影估计,从而提高纹理存在时的深度估计。通过这种方法,我们展示了对现有DFD技术的改进,以及对无纹理表面的有效形状重建。
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