Perception of simplification artifacts for animated characters

M. Larkin, C. O'Sullivan
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引用次数: 21

Abstract

For real-time animation of characters, Level of Detail (LOD) techniques are usually deployed to achieve optimal efficiency and realism. Tools that can aid an application designer or developer to deploy simplification methods and LOD representations under different circumstances are therefore needed. In this paper we explore the perception of texture, silhouette and lighting artifacts on simplified character models, including the effect animation intensity has on the perceptibility of these artifacts. We propose novel methods to simulate each artifact separately, and test their effects in isolation and cumulatively. Our results provide useful insights and guidelines, including the importance of silhouette preservation. An adaptation of PerceptualDiff for predicting simplification detection has been developed, which can be used to guide automatic model placement and LOD selection in realtime character applications.
动画角色简化工件的感知
对于人物的实时动画,通常采用细节水平(LOD)技术来实现最佳的效率和真实感。因此,需要能够帮助应用程序设计人员或开发人员在不同情况下部署简化方法和LOD表示的工具。在本文中,我们探讨了纹理、轮廓和灯光伪影在简化角色模型上的感知,包括动画强度对这些伪影感知的影响。我们提出了新的方法来分别模拟每个伪影,并在孤立和累积的情况下测试它们的效果。我们的结果提供了有用的见解和指导方针,包括轮廓保存的重要性。对PerceptualDiff进行了改进,用于预测简化检测,可用于指导实时字符应用中的自动模型放置和LOD选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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