Using a Two-Person Zero-Sum Game to Solve a Decision-Making Problem

IF 0.2 Q4 MATHEMATICS
Joseph Gogodze
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引用次数: 4

Abstract

This study proposes a game-theoretic approach to solve a multiobjective decision-making problem. The essence of the method is that a normalized decision matrix can be considered as a payoff matrix for some zero-sum matrix game, in which the first player chooses an alternative and the second player chooses a criterion. Herein, the solution in mixed strategies of this game is used to construct a weighted sum of the primary criteria that leads to a solution of the primary multiobjective decision-making problem. The proposed method leads to a notionally objective weighting method for multiobjective decision-making and provides “true weights” even in the absence of preliminary subjective evaluations. The proposed new method has a simple application. It can be applied to decision-making problems with any number of alternatives/criteria, and its practical realization is limited only by the capabilities of the solver of the linear programming problem formulated to solve the corresponding zero-sum game. Moreover, as observed from the solutions of the illustrative examples, the results obtained with the proposed method are quite appropriate and competitive.
用二人零和博弈解决决策问题
本文提出了一种解决多目标决策问题的博弈论方法。该方法的实质是将归一化决策矩阵看作零和矩阵博弈的收益矩阵,其中第一参与人选择一个备选方案,第二参与人选择一个准则。其中,该博弈的混合策略解用于构造主要准则的加权和,从而得到主要多目标决策问题的解。该方法为多目标决策提供了一种理论上客观的加权方法,即使在没有初步主观评价的情况下也能提供“真实权重”。提出的新方法具有简单的实用性。它可以应用于具有任意数量的备选方案/标准的决策问题,其实际实现仅受线性规划问题求解者求解相应零和博弈的能力的限制。此外,从算例的解中可以看出,用所提出的方法得到的结果是相当合适和有竞争力的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.60
自引率
0.00%
发文量
2
期刊介绍: The “Italian Journal of Pure and Applied Mathematics” publishes original research works containing significant results in the field of pure and applied mathematics.
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