Challenges in Generating Juice Effects for Automatically Designed Games

Mads Johansen, Michael Cook
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引用次数: 2

Abstract

Automated game design research is usually most concerned with the mechanics and systems of a game, while aesthetics and effects are left to a minimum, if they are considered at all. In this project we integrate 'Squeezer', a tool for generating visual and audio effects (sometimes called 'juice') for games, with 'Puck', an automated game designer. The resulting hybrid system can design games and then generate appropriate sets of effects, making it the first automated game design system that directly engages with 'juiciness' in design. We support this work with a user study, measuring player responses to games with simple animations, effects automatically designed and arranged by Puck, and effects designed and arranged by an expert human designer. We then dissect the engineering challenges presented by integrating the two systems, and the new research questions raised by applying juice through automated game design systems.
自动设计游戏产生果汁效果的挑战
自动化游戏设计研究通常最关注游戏的机制和系统,而美学和效果则被忽略。在这个项目中,我们将“Squeezer”(一种为游戏生成视觉和音频效果的工具)与“Puck”(一种自动游戏设计师)结合在一起。由此产生的混合系统可以设计游戏,然后生成适当的效果集,使其成为第一个直接与“多汁性”设计相结合的自动化游戏设计系统。我们通过一项用户研究来支持这项工作,测量玩家对简单动画,Puck自动设计和安排的效果以及由专家设计和安排的效果的游戏的反应。然后,我们剖析了整合这两个系统所带来的工程挑战,以及通过自动游戏设计系统应用果汁所带来的新研究问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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