The SmARtphone Controller

Q1 Social Sciences
i-com Pub Date : 2021-04-01 DOI:10.1515/icom-2021-0003
Pascal Knierim, Dimitri Hein, A. Schmidt, T. Kosch
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引用次数: 13

Abstract

Abstract Current interaction modalities for mobile Augmented Reality (AR) are tedious and lack expressiveness. To overcome these prevalent limitations, we developed and evaluated a multimodal interaction concept by pairing a smartphone as an input and output modality for mobile AR. In a user study (n = 24), we investigated the effects on interaction speed, accuracy, and task load for (1) virtual object manipulation as well as (2) interaction with established graphical user interfaces (GUIs). Our findings show that a smartphone-based AR controller results in significantly faster and more accurate object manipulation with reduced task load than state-of-art mid-air gestures. Our results also indicate a significant enhancement for using the physical touchscreen as a modality compared to mid-air gestures for GUI interaction. We conclude that interaction in mobile AR environments can be improved by utilizing a smartphone as an omnipresent controller. Additionally, we discuss how future AR systems can benefit from tangible touchscreens as an additional and complementary interaction modality.
智能手机控制器
当前移动增强现实(AR)的交互方式繁琐且缺乏表现力。为了克服这些普遍存在的限制,我们通过将智能手机配对为移动AR的输入和输出模式,开发并评估了多模式交互概念。在一项用户研究(n = 24)中,我们调查了(1)虚拟对象操作对交互速度、准确性和任务负载的影响,以及(2)与已建立的图形用户界面(gui)的交互。我们的研究结果表明,与最先进的空中手势相比,基于智能手机的AR控制器可以更快、更准确地操纵物体,同时减少任务负荷。我们的研究结果还表明,与GUI交互的空中手势相比,使用物理触摸屏作为一种模式有显著的增强。我们得出的结论是,通过利用智能手机作为无处不在的控制器,可以改善移动AR环境中的交互。此外,我们还讨论了未来的AR系统如何受益于有形触摸屏作为一种额外的和互补的交互方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
i-com
i-com Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
24
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