Position Tracking for Virtual Reality Using Commodity WiFi

Manikanta Kotaru, S. Katti
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引用次数: 107

Abstract

Today, experiencing virtual reality (VR) is a cumbersome experience which either requires dedicated infrastructure like infrared cameras to track the headset and hand-motion controllers (e.g. Oculus Rift, HTC Vive), or provides only 3-DoF (Degrees of Freedom) tracking which severely limits the user experience (e.g. Samsung Gear VR). To truly enable VR everywhere, we need position tracking to be available as a ubiquitous service. This paper describes WiCapture, a novel approach which leverages commodity WiFi infrastructure, which is ubiquitous today, for tracking purposes. We prototyped WiCapture using off-the-shelf WiFi radios and demonstrated that it achieves an accuracy of 0.88 cm compared to sophisticated infrared-based tracking systems like the Oculus Rift, while providing much higher range, resistance to occlusion, ubiquity and ease of deployment.
使用商用WiFi的虚拟现实位置跟踪
今天,体验虚拟现实(VR)是一种繁琐的体验,要么需要像红外摄像机这样的专用基础设施来跟踪耳机和手部运动控制器(例如Oculus Rift, HTC Vive),要么只提供3-DoF(自由度)跟踪,这严重限制了用户体验(例如三星Gear VR)。为了真正实现无处不在的VR,我们需要位置跟踪作为一种无处不在的服务。本文描述了WiCapture,这是一种利用商品WiFi基础设施的新方法,目前无处不在,用于跟踪目的。我们使用现成的WiFi无线电制作了WiCapture原型,并证明与Oculus Rift等复杂的基于红外的跟踪系统相比,它的精度为0.88厘米,同时提供更高的范围、抗遮挡、无处不在和易于部署。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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