Image spaces. Digital visual media in the context of baroque mural painting in architecture

Q4 Arts and Humanities
Piotr P. Drozdowicz
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引用次数: 1

Abstract

In the art of the 20th century, space became the basic material. Today, digital media and VR and AR technologies are used to cross the visual and space barriers, but always at the expense of experiencing reality. The spatial turn in culture results from the post-avant-garde ideas of art that cuts itself off from ancient art. Using the example of the fresco by Andrea del Pozzo from the Sant’Ignazio church in Rome, we will show analogies between baroque illusionist painting and digital visual media. It turns out that contemporary art arrives at the space issues that have been practiced in architecture and art since antiquity. The space created by painting illusion as a total work of art exhibits many features of contemporary art and the phenomena of VR and AR such as intermediality, immersion, interactivity. Spatial turn arguments can be used to enhance the potential of classic painting language in architecture.
图像空间。数字视觉媒体在巴洛克壁画建筑中的应用
在20世纪的艺术中,空间成为了基本的素材。今天,数字媒体和虚拟现实和增强现实技术被用来跨越视觉和空间障碍,但总是以牺牲体验现实为代价。文化的空间转向源于与古代艺术割裂的后前卫艺术思想。以Andrea del Pozzo在罗马圣伊格纳齐奥教堂的壁画为例,我们将展示巴洛克式幻觉绘画和数字视觉媒体之间的类比。事实证明,当代艺术到达了自古以来在建筑和艺术中实践的空间问题。将幻觉作为整体艺术作品绘画所创造的空间,呈现出当代艺术的许多特征,以及VR和AR的中介性、沉浸性、互动性等现象。空间转向论证可以增强古典绘画语言在建筑中的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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