Embodying Metaverse as artificial life: At the intersection of media and 4E cognition theories

IF 0.2 0 PHILOSOPHY
Ivana Uspenski, Jelena Guga
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引用次数: 2

Abstract

In the last decades of the 20th century we have seen media theories and cognitive sciences grow, mature and reach their pinnacles by analysing, each from their own disciplinary perspective, two of the same core phenomena: that of media as the environment, transmitter and creator of stimuli, and that of embodied human mind as the stimuli receiver, interpreter, experiencer, and also how both are affected by each other. Even though treating a range of very similar problems and coming to similar conclusions, this still has not brought these two disciplines closer together or resulted in their interdisciplinary approach. They did coalesce in regards to traditional media such as film, but more points of connection are needed for untangling interactive and immersive media environments and their effects on human cognition, action, and perception. With the rise of VR and VR-like systems, especially as they start to evolve into the Metaverse as their main platform of interconnectivity, the tissue of the body becomes almost physically intertwined with that of the virtual surrounding it inhabits through immersion. Simultaneously, the interest in these disciplines arises anew, and especially the need to use their concepts in an interdisciplinary way. This paper?s main interest is to bring these disciplines together in problematising the position of a physical body and its sensory-motor capabilities and their development within synthetic surroundings as Metaverse and anticipate potential downsides of Metaverse?s uncontrolled growth. We will do so also by looking into Metaverse as an artificial-life-like phenomenon, following artificial-life rules and evolving a completely new ?corporeality?, a body which is completely adapted to virtual spaces. We call this body the Dry Body, an entity sharing cognitive resources with the physical body it is not a physical part of, but has to extend to.
将虚拟世界化身为人工生命:媒介与4E认知理论的交集
在20世纪的最后几十年里,我们看到了媒体理论和认知科学的发展、成熟和达到顶峰,它们分别从各自学科的角度分析了两个相同的核心现象:媒体作为刺激的环境、传递者和创造者,以及体现的人类心灵作为刺激的接受者、解释者和体验者,以及两者是如何相互影响的。即使处理一系列非常相似的问题并得出类似的结论,这仍然没有使这两个学科更紧密地联系在一起,也没有导致它们的跨学科方法。它们确实与电影等传统媒体结合在一起,但要理清互动和沉浸式媒体环境及其对人类认知、行动和感知的影响,还需要更多的连接点。随着虚拟现实和类虚拟现实系统的兴起,特别是当它们开始进化成虚拟世界作为其主要的互联平台时,身体的组织几乎在物理上与它所居住的虚拟环境交织在一起。与此同时,对这些学科的兴趣重新出现,特别是需要以跨学科的方式使用它们的概念。这篇论文吗?他的主要兴趣是将这些学科结合在一起,以确定物理身体的位置及其感觉运动能力及其在合成环境中作为虚拟世界的发展,并预测虚拟世界的潜在缺点。不受控制的增长。我们还将把虚拟世界视为一种类似人工生命的现象,遵循人工生命的规则,进化出一种全新的“肉体”。这是一个完全适应虚拟空间的身体。我们称这个身体为干体,它是一个与肉体共享认知资源的实体,它不是肉体的一部分,但必须延伸到肉体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.40
自引率
0.00%
发文量
14
审稿时长
24 weeks
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