Demo Abstract: Systematic Road Environment Generation for Vehicle Software Simulation

Baekgyu Kim, J. Shum, Akshay Jarandikar, Shin'ichi Shiraishi
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引用次数: 1

Abstract

The recent trend in automotive domain such as ADAS (Advanced Driver Assistance Systems) and self-driving systems make it more difficult to test the correctness of the vehicle control software due to their complexity. Virtual vehicle simulation tools, such as CarSim and Prescan, are widely used to test the correctness of the control software in a virtual environment. Such a Model/Software-in-the-Loop Simulation (MiLS/SiLS) enables one to integrate the control software with the virtual vehicle component that will run on the virtual road environment. To utilize such simulation tools, it is necessary to create various types of road environments in a way the developed software can experience a wide range of realistic driving scenarios. Currently, there is no way to automatically generate realistic road environments that are compatible with those simulation tools. Hence, engineers have to manually create such road environments, which is a time consuming and unproductive process. In this demo, we present the case study of the systematic road environment generation framework using the Unity3D tool.
摘要:用于车辆仿真的系统道路环境生成软件
汽车领域的最新趋势,如ADAS(高级驾驶辅助系统)和自动驾驶系统,由于其复杂性,使得测试车辆控制软件的正确性变得更加困难。CarSim和Prescan等虚拟车辆仿真工具被广泛用于在虚拟环境中测试控制软件的正确性。这种模型/软件在环仿真(MiLS/SiLS)使人们能够将控制软件与在虚拟道路环境中运行的虚拟车辆组件集成在一起。为了利用这些模拟工具,有必要创建各种类型的道路环境,以使开发的软件能够体验广泛的真实驾驶场景。目前,还没有办法自动生成与这些仿真工具兼容的真实道路环境。因此,工程师必须手动创建这样的道路环境,这是一个耗时且无效的过程。在这个演示中,我们展示了使用Unity3D工具的系统道路环境生成框架的案例研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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