Limber: exploring motivation in a workplace exergame

D. Neil, Samuel Perreault, N. Lapierre, Derek F. Reilly, David Parker, H. Bal
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引用次数: 8

Abstract

Limber, in its current iteration, is a vision-based application that introduces gamification into the workplace. This ongoing effort to incentivize good posture, and regular body movements implements several changes to include; full body stretches (figure 2), team gaming elements, and an ambient display (figure 1). With increased intra and inter team competition our field study of twelve players in a work place aims to better understand the most popular motivators, and answer the question, can gamification promote more healthy behaviour among office workers? What forms of motivation are most effective: personal, intra or inter-group?
Limber:探索职场游戏中的动机
Limber目前的版本是一个基于视觉的应用程序,它将游戏化引入了工作场所。这种持续的努力激励良好的姿势,有规律的身体运动实现了几个变化,包括;全身伸展(图2),团队游戏元素和环境显示(图1)。随着团队内部和团队间竞争的增加,我们在工作场所对12名玩家进行了实地研究,旨在更好地了解最受欢迎的激励因素,并回答这个问题:游戏化能否促进办公室员工的健康行为?什么形式的动机是最有效的:个人的、内部的还是团队之间的?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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