Interactive coding over the noisy broadcast channel

K. Efremenko, Gillat Kol, Raghuvansh R. Saxena
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引用次数: 15

Abstract

A set of n players, each holding a private input bit, communicate over a noisy broadcast channel. Their mutual goal is for all players to learn all inputs. At each round one of the players broadcasts a bit to all the other players, and the bit received by each player is flipped with a fixed constant probability (independently for each recipient). How many rounds are needed? This problem was first suggested by El Gamal in 1984. In 1988, Gallager gave an elegant noise-resistant protocol requiring only O(n loglogn) rounds. The problem got resolved in 2005 by a seminal paper of Goyal, Kindler, and Saks, proving that Gallager’s protocol is essentially optimal. We revisit the above noisy broadcast problem and show that O(n) rounds suffice. This is possible due to a relaxation of the model assumed by the previous works. We no longer demand that exactly one player broadcasts in every round, but rather allow any number of players to broadcast. However, if it is not the case that exactly one player chooses to broadcast, each of the other players gets an adversely chosen bit. We generalized the above result and initiate the study of interactive coding over the noisy broadcast channel. We show that any interactive protocol that works over the noiseless broadcast channel can be simulated over our restrictive noisy broadcast model with constant blowup of the communication. Our results also establish that modern techniques for interactive coding can help us make progress on the classical problems.
在有噪声的广播信道上进行交互编码
一组n个播放器,每个播放器持有一个私有输入位,通过一个嘈杂的广播信道进行通信。他们的共同目标是让所有玩家学习所有输入。在每一轮中,一个玩家向所有其他玩家广播一个比特,每个玩家接收到的比特以固定的常数概率翻转(每个接收者独立)。需要多少回合?这个问题最早是El Gamal在1984年提出的。1988年,Gallager给出了一个优雅的抗噪声协议,只需要O(n对数)轮。2005年,戈亚尔、金德勒和萨克斯的一篇开创性论文解决了这个问题,证明了加拉格尔的方案本质上是最优的。我们重新考虑上面的噪声广播问题,并证明O(n)轮就足够了。这是可能的,因为以前的工作中假设的模型松弛了。我们不再要求每轮只有一名玩家进行广播,而是允许任意数量的玩家进行广播。然而,如果不是只有一个玩家选择广播,那么其他每个玩家都会得到一个相反的选择位。我们对上述结果进行了推广,并开始了在噪声广播信道上进行交互编码的研究。我们表明,任何在无噪声广播信道上工作的交互协议都可以在我们的限制性噪声广播模型上进行模拟,该模型具有恒定的通信放大。我们的研究结果还表明,交互式编码的现代技术可以帮助我们在经典问题上取得进展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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