A Comparative Study of Gaming Interfaces and Impact on Players

S. North, Utku Victor Sahin, William Daniel, Ben Junior Tamo
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Abstract

The main objective of this study was to investigate how different gaming interfaces compare and impact the players' general experience with games. Forty-seven (n=47) students were selected randomly to participate in the preliminary study. A brief questionnaire was administered after participants experienced three different game interfaces. The preliminary results showed that there were statically significant differences between the players' experience with the different game interfaces. Based on initial observation, the calculated means, and statistical analysis, we can postulate that when designing a game interface, it is not always best to utilize a simplistic interface design and that a complex interface may be more desirable in creating a positive impact for players. This is a work in progress, and with extended experimentation with a larger number of participants and a larger variety of games could potentially provide more accurate details in responding to our research questions.
游戏界面及其对玩家影响的比较研究
这项研究的主要目的是调查不同的游戏界面是如何比较和影响玩家的游戏体验的。随机选取47名(n=47)学生参加初步研究。在参与者体验了三种不同的游戏界面后,他们进行了一份简短的问卷调查。初步结果显示,不同游戏界面的玩家体验存在统计学上的显著差异。基于最初的观察,计算平均值和统计分析,我们可以假设在设计游戏界面时,并不总是最好使用简单的界面设计,复杂的界面可能更适合为玩家创造积极的影响。这是一项正在进行的工作,如果有更多的参与者和更多种类的游戏进行扩展实验,可能会提供更准确的细节来回答我们的研究问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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