Kimiya Aoki, Ngo Hai Dong, T. Kaneko
{"title":"Representation method for cracks on drying 3D solid by physical model","authors":"Kimiya Aoki, Ngo Hai Dong, T. Kaneko","doi":"10.1002/ECJC.20317","DOIUrl":null,"url":null,"abstract":"Constructing a method for representing natural objects and natural phenomena is one of the important topics of research in the field of computer graphics. In the current research, the authors propose a method of realistically representing cracks that occur in 3D objects in computer graphics. Cracking is a familiar natural phenomenon that is seen on mud walls, the surface of rice fields, ceramics, and the bark of trees. The objective of the current research is to reproduce the cracking that occurs when an object that consists of mud or clay shrinks when it dries out. To represent cracking in computer graphics, rules based on observation or approaches based on simple physical models have been considered. However, the current research uses a method based on a physical model since changes in the material properties, environment, or external forces can easily be represented. Specifically, by introducing a spring network model to represent the shrinking, elasticity, and pliability of the clay and a moisture content model to represent the moisture movement within the object due to drying and integrating these two models, the authors simulate a mechanism for generating cracks due to drying. They also investigate a method of measuring the physical parameters that are used based on the moisture content. Finally, they performed experiments for 3D objects having various shapes to verify the effectiveness of the proposed method. © 2007 Wiley Periodicals, Inc. Electron Comm Jpn Pt 3, 90(5): 50– 59, 2007; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/ecjc.20317","PeriodicalId":100407,"journal":{"name":"Electronics and Communications in Japan (Part III: Fundamental Electronic Science)","volume":"12 1 1","pages":"50-59"},"PeriodicalIF":0.0000,"publicationDate":"2007-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Electronics and Communications in Japan (Part III: Fundamental Electronic Science)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1002/ECJC.20317","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
干燥三维固体裂纹的物理模型表示方法
构建一种表示自然物体和自然现象的方法是计算机图形学领域的重要研究课题之一。在目前的研究中,作者提出了一种在计算机图形学中逼真地表示三维物体中发生的裂缝的方法。裂缝是一种常见的自然现象,在泥墙、稻田表面、陶瓷和树皮上都能看到裂缝。目前研究的目标是重现由泥或粘土组成的物体在干燥时收缩时发生的裂缝。为了在计算机图形学中表示裂缝,考虑了基于观察的规则或基于简单物理模型的方法。然而,目前的研究使用基于物理模型的方法,因为材料性质、环境或外力的变化可以很容易地表示出来。具体来说,通过引入一个代表粘土收缩、弹性和柔韧性的弹簧网络模型和一个代表由于干燥而在物体内部运动的含水率模型,并将这两个模型结合起来,作者模拟了由于干燥而产生裂缝的机制。他们还研究了一种测量基于水分含量的物理参数的方法。最后,他们对具有不同形状的三维物体进行了实验,以验证所提出方法的有效性。©2007 Wiley期刊公司电子工程学报,2009,31 (5):559 - 559;在线发表于Wiley InterScience (www.interscience.wiley.com)。DOI 10.1002 / ecjc.20317
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